Likewise, here's the latest version of the Wraithgate rules:
Storm Serpent: This grav-tank epitomizes the "lightning" art of war
of the Eldar, as it can create a stable warp gate allowing Eldar
units quick access to critical spots on the battlefield, and the
ability to escape if the tactical situation so demands. Unlike other
Eldar superheavy vehicles the Storm Serpend mounts a Holo-field
instead of a main gun.
Wraithgate: If the Storm Seeker is on First Fire Orders, it
may be activated in the Movement Phase and project a Wraithgate
within line of sight and 75 cm. Place a counter to mark the location
of the gate. Once the gate is open, Eldar infantry, cavalry and
walker-class units may enter either the Wraithgate or the Storm
Serpent by paying the normal 5 cm to enter a transport. Remove the
units from the board and give them their orders for next turn. In the
following turn's Compulsory Movement Phase scatter them 2D6 cm from
the opposite end of the gate (it takes a turn to go through the
gate).
The Storm Serpent must remain on First Fire Orders while
units are 'in transit', and if the Storm Serpent is destroyed while
units are in transit they are lost in the warp and destroyed. The
Wraithgate may not be repositioned while units are in transit.
Received on Wed Apr 27 2005 - 15:08:41 UTC
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