[NetEpic ML] Re: cards vs. Lists

From: Simon Dodds <sdodds_at_...>
Date: Mon, 07 Feb 2000 13:26:31 +1100
The link for the army card generators is http://www.geocities.com/BourbonStreet/Delta/3443/cardcolr.zip

simon

At 12:51 2000-02-03 , you wrote:
>Irregardless of the arguments between army lists versus cards, I'd like
>to enter in a "fluff" argument, both in favor and against both.� 1. the
>imperial armed forces operate on a very structured basis.� As such, they
>use standardized force groupings, and larger scale units.� this is
>adequately represented in the army cards.� Though instances occur where
>such units arebroken up and reformed into a different configuration, this
>is the exception, and should be done sparingly.� Also, wasn't there an
>army card generator, either on the NetEpic site, or in an issue of
>Incoming?� I have a copy of it, so I was wondering if it is still
>available.� 2. Even other races use a standardized unit format.� Though
>the over all organizations may be less rigid than the Imperial model,
>they still do operate under a specific doctrine of warfare.� This is also
>represented in teh army cards.� In some cases (particularly Eldar, Chaos,
>and those green skinned cockroaches), the army cards may be seen as
>restrictive, and not particularly suitable for the background.� In the
>case of Eldar and Chaos, it depends on what the army is about.� A CSM
>army, for example, will still retain some semblance of its prior Imperial
>training, and force organization.� A Chaos demon army though, would be
>less like this, but would still adhere to a force structure, based on
>patron powers.� 3.� Field commanders, especially in the 41st millenium,
>rarely have operational control over what forces they have at hand.� This
>applies to all the various races.� Thus, the army cards represent
>available forces, and their intrinsict organizations.� 4.� if the army
>card generator is still out there somewhere, put it in the vault, or give
>the list a URL for it.� this should take some of the problems people have
>with the cards per se, and make it easier for them to do what they are
>looking to, with out having to modify the rules to such an extent.
>
>Josh R.
>Minister for General Mayhem
>"Don't let the bastards grind you down."� Gen. Joseph Stilwell
>




Simon Dodds
sdodds_at_...
ICQ# 2718201

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"Why is this thus?� What is the reason for this thusness?" Received on Mon Feb 07 2000 - 02:26:31 UTC

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