Re: [NetEpic ML] Imperial Guard Clarifcations
Hi!
madollin wrote:
>
> All,
>
> First email and hope that these have not been answered before.
>
> I was searching the message lists for Imperial bike CAF and found
> the discusiona nd poll asking to reduce bike CAf to +2 in 2002. As
> the poll came out 70% or so in favour of keeping CAF at +3 I am
> wondering why IG bikes are still 350 but listed at +2 in Netepic 5 ?
> Is that a typo ? Or have they been reduced and if so why are they
> still 350 ?
Typos, thanks for pointing them out.
>
> On typos is the hellhound to hit 4+ (as per description) or 5+ as
> per stats ?
Typo, should be 5+.
>
> Also, based on a game played the other night, how do fliers work
> with IG ? I had a squadron of Marauders (maiden flight for them) and
> had designated one as a command plane, assuming IG need to have a
> squadron HQ vehicle for everything. Which was a blow when a Squat
> sniper managed to pick it out, hit it on snap fire then shoot it
> down. Think start of the book Flight of the intruder...
Fliers units, dont need section HQ or any other HQ types.
>
> Anyway having lost it what to do with the remaining two planes- now
> without command ?
See above.
>
> The rules weren't clear - do they go onto no orders and land (insane
> behaviour if so) ? Take a morale test and if fail bug out ? Carry on
> as if nothing happened (As Navy fliers they follow their own
> coherency and command rules as they're as distinct as Marines from
> techguard etc) ?
>
> Hoping that you can help
It does need clarification. I will arrange to change the fliers entry to
reflect this.
Peter
Received on Sun May 20 2007 - 15:18:30 UTC
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