Yeah, fair call that everyone has trouple with these beasties now.  The 
big problem for Squats is they have no Knight class units to run 
interference if the Bio Titans come gunning for their Preatorians, and 
nothing with a serious CAF that can worry the bugs.  It does need a 
staggering amount f firepower to drop a Heirophant and even a Doom Anvil 
company isn't guaranteed to drop one in a turn.  Note there are some 
proposed changes to the way multi-wound critters are handled over on 
Tactical Command that should help a little.
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[NetEpic ML] Digest Number 2050
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Re: Digest Number 2047 
Posted by: "Adam S. Demeter" asdemeter_at_...   asdemeter 
Mon Aug 6, 2007 5:49 am (PST) 
"the 'Nid Bio Titans are very hard for Squats to deal with."
Who doesn't have a hard time with those? lol Last time I saw one, I 
put a lot of firepower on it, and staggered it. Sure, I won...but I 
didn't completely kill any of the 3 in the other army. I play Orks, by 
the way. But if there's an easy way to kill one that's Orky, you let 
me know. Even the fastest of my red vehicles aren't doing the 
trick...lol 
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Re: Digest Number 2047 
Posted by: "slideman567" slideman567_at_...   slideman567 
Mon Aug 6, 2007 7:54 pm (PST) 
Nid Biotitans are hard for ANY army to deal with!!!! I ignore them 
and concentrate on taking out Nid troops and commanders.
You are right about Squats and CC titans. However, that is what 
Thunderers are for! Have the Thunderers strip the shields, then go 
in with the Cyclops big gun! I took down many Chaos CC titans that 
way!
--- In netepic_at_yahoogroups.com, Bruce Scott <B.Scott_at_...> wrote:
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Received on Tue Aug 07 2007 - 23:01:54 UTC