Re: NetEpic licensing

From: Nick <nicdp_at_...>
Date: Sun, 09 Mar 2008 14:17:07 -0000

I've been considering altering the rules but hadn't really thought
about the license. I assumed it was fairly open.

By implication in the rules introduction, the rules are owned by the
members of this yahoo group. Does that still mean members much ask
for permission to change them? I'd also like to see a clear message
in the rules regarding what is permitted, not just what isn't (profit
making distribution).

The creative commons license sounds interesting, and would allow us to
 make our own changes (especially the more drastic ones that the
traditionalist won't ever approve of). I'm not sure a Wiki is very
helpful, unless it's content were easily printable somehow.

I would like to see an easily edited version available. Would people
consider that a recipe for confusing variations, and potentially leave
no central focus for testing and improvement of the rules? This may
not be an much of an issue as I doubt much more can be done to improve
the rules now, while still keeping it in the Space Marine 2nd Ed style.

Nick.


--- In netepic_at_yahoogroups.com, "gavin_brown_2005" <netepic@...> wrote:
>
> Hi all,
>
> I've been trying to work out what (if any) license the NetEpic rules
> are released under. Since there seems to be no mention of a specific
> copyright license, by default it falls under the standard (and most
> restrictive) Copyright terms. Technically, it would be a breach of
> copyright for me to email the rules to a friend, or give her a
print-out!
>
> Would it be possible to release the rules under a Creative Commons
> (http://creativecommons.org/) license? They have a suite of
> distribution licenses that allow users to modify and redistribute,
> under specific terms (attribution of the original author, no
> commerical use, etc) that would give users more freedom, and encourage
> more active involvement and feedback from the community (for example,
> the rules could be Wikified so that users can make corrections, fix
> typos, and add their own contributions), as well as maintain
> compliance with Games Workshop's own IP policy.
>
> There's a simple wizard to select the best license for your work at
> http://creativecommons.org/license/. I recommend it to you.
>
> Many thanks,
>
> Gavin.
>
Received on Sun Mar 09 2008 - 14:17:07 UTC

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