Re: [NetEpic ML] new member seeking advice regarding Snap Fire

From: s4njuro <sanjur0_at_...>
Date: Fri, 15 Aug 2008 23:54:56 -0000

Hi,

thanks for your quick and detailed answer, Peter. That helps a lot !

Jan


--- In netepic_at_yahoogroups.com, Peter Ramos <pramos10@...> wrote:
>
> Hi!
>
> s4njuro wrote:
>
> Hi,
> I just registered on the netepic group. First of all, let me say how
> great it is that you lads keep Epic alive. Some friends and I just
> returned to playing Epic after a short break of ahem 10 years...We
> stopped when Epic 4ok was issued. Last week we played our first game
> in years, and naturally some questions arose. Maybe someone could
> clarify the following that we could not agree on.
> Thanks in advance, and keep up the good work! We are eagerly awaiting
> Netepic Gold! :-)
>
> Welcome back to the fold! :-)
>
> Snap fire at charging units - Do I have to do this immediately after
> having been charged by a detachment, or can I wait until the end of
> the movement phase, when all charges have been declared and executed,
> or even do it in the First Fire phase? Background: 2 orc bikes charge
> my 10 stand detachment. The 2 charged stands fire at the attackers. In
> the same turn, another 10 bikes charge. Depending on how you interpret
> the rules, a second charge from a bigger unit would now be safer,
> since snap-fire has already been done with the 10 stand detachment.
> Apart from that, the 10 stands may not shoot in the 1st phase, because
> 2 stands shot at charging enemies. How do you handle this?
>
> Unlike SM second edition, you now have two choices regarding units
> charging or moving.
>
> Snap fire - this is ONLY used during the movement phase (not the
> shooting phase). Its mainly used to interdict movement or AVOID being
> pinned in close combat by gunning them down BEFORE they reach you.
> Assuming only one unit can engage you of course.
>
> The down side is that this fire has a -1 modifier (unless its a robotic
> gun like tarantulas or others that don't take this penalty).
>
> Also once a unit snap fires is DONE. It has fired for the phase and if
> it is them charged in the same turn another unit that hasn't fired
needs
> to help it out.
>
> Using your example the best thing to do is NOT fire on snap fire and
> wait for the normal first fire phase so you can shoot at ALL of them.
> Also you get to fire without penalty since you didn't snap fire, you
> choose to fire in the standard first fire phase.
>
> Therefore its not a good idea to snap fire when it is possible that
more
> than one unit can charge you, since your opponent can "bait you" with
> one unit and then charge you with another.
>
> First fire orders ALLOW you to snap fire in the movement phase, however
> you must use your tactical judgment whether or not to use it.
>
> You specific example is a situation NOT to use it.
>
> Peter
>
> cheers
>
> sanjuro
>
Received on Fri Aug 15 2008 - 23:54:56 UTC

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