[NetEpic ML] Re: Revision Issue: Titans

From: Tzeentch <tzeentch666_at_...>
Date: Thu, 17 Feb 2000 20:15:26 -0800

Well there are some points we should kep in mind when screwing with VSGs

1) Powerfields. Already the poor redheaded stepchildren of "real" shields
they get even lamer if we bump up VSG regeneration
2) Firepower sponge: The intent of the change is to reduce "first turn
kills" or ablating the shields easily with crap shots then blasting it with
a volcano/defense laser. But making the shields recharge too ft can mean if
you're lucky the damn things just have ALL the shields pop back up and the
other player is SOL.
3) Power imbalance: Increasing their abilitiy to drastically in this way
would SEVERELY affect their actual point values. If 3+ to regen shields you
almost FORCE your opponent to buy special equipment to take out the Titan.
And the poor Eldar are really screwed when facing Imperials!

One problem with giving shields a saving throw is that it adds even MORE
dice rolling to the game, PLUS you have the issue to allow regeneration of
VSGs on top of that (and since its canon its hard to just ditch).

One idea (since I love to rip off AT) is a new Titan order called "Repair".
The Titan can't move or fire BUT he gets a +1 to ALL repair rolls at the end
of the turn. For VSGs we could say the repair TN starts at 3+ if on Repair
orders and 4+ if not. (Obviously they don't get the +1 bonus for VSG
repair).

Gargants and Eldar titans could have the same thing (in the case of orks it
represents everyone running around tightening bolts and pissing on the fires
and the eldar probably do some sort of spiritbone healing thing).

Ken
---------------------------
There's a war out there, old friend, a world war. And it's not about who's
got the most bullets, it's about who controls the information. What we see
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     Cosmo, 'Sneakers'


----- Original Message -----
From: <hellreich_at_...>



> Very good point here Ken , but maybe start at 4+ and then work your way up
> to a 6 and no higher. And if you repair 4 sheilds then you may not try to
> repair damage, for it would take evrything the crew had just to fix the
> sheild.
>
> Or make it a 3+ and only allow up to half of the total repair rolls
> rounding up, for the player to decide what to fix be sheild or Titan like
a
> commander would have to chose at time of battle what would be more
inportant
> what to fix at that moment. This would deffinatly be realistic.
> ----- Original Message -----
> From: "Tzeentch" <tzeentch666_at_...>
> To: <netepic_at_egroups.com>
> Sent: Thursday, February 17, 2000 9:44 PM
> Subject: [NetEpic ML] Re: Revision Issue: Titans
>
>
> > I brought this up with Peter last night but here goes:
> >
> > At the end of the turn Titans with VSGs may attempt to raise them again.
> > Obviously this takes time and a lot of energy from the plasma furnace.
> >
> > To represent this the first void shield ill be restored on a 3+. If that
> > attempt is successful then another shield may be raised, but only
succeeds
> > on a 4+. If still successful then the third attempt is 5+ and the fourth
> is
> > at 6+. You can't raise more then 4 shields at the end of a turn.
> >
> > This should be an "in-between" compromise that hopefully won't turn
titans
> > into firepower sponges.
> >
> > Ken
> > ---------------------------
> > There's a war out there, old friend, a world war. And it's not about
> who's
> > got the most bullets, it's about who controls the information. What we
> see
> > and hear, how we work, what we think, it's all about the information!
> > Cosmo, 'Sneakers'
> >
> >
> >
> > ----- Original Message -----
> > From: Peter Ramos <pramos2_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Thursday, February 17, 2000 4:29 PM
> > Subject: [NetEpic ML] Revision Issue: Titans
> >
> >
> > Hi!
> >
> > While I wait for more feedback on the vehicles issue lets settle the
> changes
> > for titans.
> >
> > These " changes" are only a few:
> >
> > 1. Void shield repair is on a 3+ as well as repair
> > 2. The reactor on the warlord should be a 1+
> >
> > No other changes.
> >
> > These seemed to be generally accepted, so I'd like to hear opnions pro
and
> > cons.
> >
> > Peter
> >
> >
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Received on Fri Feb 18 2000 - 04:15:26 UTC

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