[NetEpic ML] Re: Revision Core rules

From: Darius \ <darius.spano_at_...>
Date: Sat, 19 Feb 2000 09:25:36 -0500

Issue #1

turn sequence with the apparent acceptance of tghe simpler intergrated flyer rules the sequence is as follows:

Order phase
Movement phase
Combat phase
End phase

Sounds fine. Yea

Issue #2

Super heavy vehicle damage table, basically it adds resilency to them, there are more elaborate table but I propose the simple one to be adopted as mainstream since thats what most use any way:

When the super heavy fails a save roll d6
1- no effect
2-3 -1 to hit, half the CAF, can be repaired by techies, another result like this means destruction
4-6 super heavy destroyed.

This applies to knights as well

This sounds good for the SH tanks but remember that weapons that have +1 to damage rolls get to add them when rolling damage against SH's. Knights already receive 2 saves so if they are going to have their own table their points will have to be adjusted even higher or 1=no damage,2=-1to CAF & firing but can be repaired by techies and 3-6=destroyed. Yea

Issue #3

Pinning, has the following categories as shown by list opnions

1. Infantry cavalry (includes bikes and dreadnoughts)
2. vehicles (most tanks)
3. Knights super heavies
4. Titans praetorians

Skimmers are now included in their respective category above. They may leave in their next move as always but are considered pinned if they choose to stay and thus can NOT be fired from out side shooters.

Sounds good. Yea

Received on Sat Feb 19 2000 - 14:25:36 UTC

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