[NetEpic ML] Re: Revision Core rules
>Issue #1
>
>turn sequence with the apparent acceptance of tghe simpler intergrated
>flyer rules the sequence is as follows:
>
>Order phase
>Movement phase
>Combat phase
>End phase
Cool!
>
>Issue #2
>
>Super heavy vehicle damage table, basically it adds resilency to them,
>there are more elaborate table but I propose the simple one to be adopted
>as mainstream since thats what most use any way:
>
>When the super heavy fails a save roll d6
>1- no effect
>2-3 -1 to hit, half the CAF, can be repaired by techies, another result
>like this means destruction
>4-6 super heavy destroyed.
>
>This applies to knights as well
>
Keep current rules
>Issue #3
>
>Pinning, has the following categories as shown by list opnions
>
>1. Infantry cavalry (includes bikes and dreadnoughts)
>2. vehicles (most tanks)
>3. Knights super heavies
>4. Titans praetorians
>
>Skimmers are now included in their respective category above. They may
>leave in their next move as always but are considered pinned if they choose
>to stay and thus can NOT be fired from out side shooters.
>
Hmmm, seems okay.
Anyway, how does super heavies deal with titans in CC?
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Received on Mon Feb 21 2000 - 15:36:39 UTC
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: Tue Oct 22 2019 - 10:58:52 UTC