put it simple, like if infantry/ vehicle stands want to take a sheild down
then all in the unit must fire at the Titan only 4 or 3 ( or 2/3rds round
up) out of the unit need to hit to take a sheild down but all must fire at
the Titan. This would show how they had to concentrate their fire power to
do such a task.
----- Original Message -----
From: "Joshua W Raup" <deaconblue3_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, February 21, 2000 6:15 PM
Subject: [NetEpic ML] Re: Revision Issue: Titans
> One problem: what if the shield gets hit by a variety of weapons; 2
> bolters
> and 4 lascannons? It should be decided how many infantry weapons equal
> one
> heavy weapon and how many heavies equal one big gun. Personally I like
> this
> but since I seem to be the only one here who likes ASL type rules and
> <gasp>
> bookkeeping I'm afraid this will not fit in the keep it simple mentality.
> ;)
>
> Jyrki Saari
>
> --->yeah, i thought of this too. a point system might be better. Then
> teh scaling works just the same, but each hit does x ammount of damage to
> the shield. say, for example, that a shield needs 10 "hit factors" (for
> lack of a better term), to take it down. Titan scale weapons would do
> 10, thus automatically taking down the shield. Infantry weapons
> (bolters,lasguns, etc), would do 1 point, hvy weapons would do 2, and the
> tank weapons would do 3 points a hit. the real problem I see is keeping
> track of such things in a turn. An example: A Warlord get's hit by 3
> infantry tands (3pts), 2 hvy weapons stands (4pts), then a volcano cannon
> (10pts). this would only take down one shield, nt carrying over to the
> next. If there's more shots coming, it could be a bit of head ache
> keeping track of things in a single turn. Nothing like shooting holes in
> your own ideas, is there?
>
> Josh R
> Minister for General Mayhem
> "Don't let the bastards grind you down." Gen. Joseph Stilwell
>
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Received on Tue Feb 22 2000 - 02:18:40 UTC