Hey, i agree (wow!). The flyer rules we use work just fine. As a result,
flyers
aren't overly powerful, and won't generally win the game. Id like to see
flyers
on first fire being able to attack ground units as well though (instead of
just on AF) if
they are close enough. We could easily incorporate this by rolling scatter
dice twice
to see where they end up after firing, since the very act of firing on
ground units
necessitates movement. Most flyers have a weapons range of 25cms anyway, so
i don't think
this will unbalance the game. You move your flyers in on advance, and fire
at ground units.
Next turn, you put them on FF and keep firing at the ground units if there
are any left.
This gives the ground units the opportunity to fire back, even the ones who
have short
range weaponry.
Rune
-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen@...]
Sent: 2000-02-23 13:40
To: netepic_at_egroups.com
Subject: [NetEpic ML] Re: Revision Issue: Titans
Well, The flyers has been a problem fore quite som time. As you say the tend
to dominate the game.
Earlier we have tried to make armylists (instead of cards). Failing to
balance the game this way, we've decided to go back to the cards. I still
think we will use the flyers as any other units, with the movement
restrictions mentioned earlier. Then they wont dominate the game and they
are definately not worth the points.... So I don't think we will be using
them much anyway.... Unless someone comes up with a really brilliant rule
for them.
Do as we do, put them on the tabletop, and use orde counters as usuall.
Movement
Figthers have a move of 80 cm, Fighterbombers 70, and Transports/Bombers
60cm, with the movement and manuverabilityrestrictions I mentioned
yesterday.
Firstfire
Only landet Transports may fire in the firstfire fase. (Not their barrage
weapons!!!! As they are useless on the ground!)
Charge
Give your flyers Charge orders to engage other flyeres in CC or to drop of
your assault troops from your transports. Only flyers may engage flyers in
close combat (They may not fire at each other either, this is represented by
entering innto CC) resolv as usuall. Then roll the scatter dice twice to see
where they are at the end of the CC.(You might let the loosers crash on the
tabletob, we don't).
Advance
Give the flyers advance orders to attack ground units. Resolv as usuall.
This is basically how we do it and it seems to work just fine.... Rune might
be of a different oppinion thoug, but I'm sure he'll let us know.
Nils
> -----Original Message-----
> From: Warprat [SMTP:warprat_at_...]
> Sent: 23. februar 2000 12:44
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: Revision Issue: Titans
>
> HeHeHeHe!
>
> That is a really funny descption of Squats. ;)
>
> Lately, our group has just begun to use the air rules, and flyers are a
> dominate force. We are limiting them, by making them a Special Card.
> You can buy 350pts of flyers for each card used. That usually means a
> Thunderbolt squadron, and a Thunderhawk. This is OK, but we haven't
> found the best way to limit them, and not let them dominate the game so
> much.
>
> What have you guys decided?
>
> Thanks,
>
> Warprat ;)
>
> nils.saugen_at_... wrote:
> >
> > Nope....
> >
> > Haven't had the time yet.
> >
> > Yes, +2 is a lot. But who would really be able to put down a jetfighter
> > with handguns..... (And if I remember corectly one of the Eldar aspect
> > warriors migth fire AA at a -1 penalty !?!)
> >
> > The sqats yes. In my experience the little boggers will survive just
> > anything you put against them. They are Epics equivalent of cockroaches.
> > Never breaking, never fleeing the battlefield..... With warmachines of
> > imence power at a minimum cost.... I belive that if i where to stomp one
> > berserker stand with my food, I'd only hurt myself :)
> >
> > We have a sort of gentlemans agreement, not to use flyers if the other
> side
> > does not have them. I know that the orks once used a detachment of
> > Fightabombaz agaisnt the squats. I dont think they made that much of an
> > impact on the result of that particular game. When you use flyers as we
> do,
> > they do not tend to dominate the games that much. However, we have not
> been
> > using that many flyers in our games.
> >
> > Nils
> >
> > > -----Original Message-----
> > > From: Warprat [SMTP:warprat_at_...]
> > > Sent: 23. februar 2000 11:51
> > > To: netepic_at_egroups.com
> > > Subject: [NetEpic ML] Re: Revision Issue: Titans
> > >
> > > Have you tried Peters new proposed flyer rules?
> > >
> > > I think they are a GREAT improvement over the current NetEpic flyer
> > > rules. But, I do miss some of the aspects of the old Games Workshop
> > > flyer rules. Like, high and low elevation, and troops being able to
> > > fire at flyers. A -2 penalty, seems like an awfull lot, but my
> > > experience with flyers is very limited.
> > >
> > > How do Squats fare, not having any true flyers?
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > >
> > > nils.saugen_at_... wrote:
> > > >
> > > > Hi,
> > > >
> > > > No I don't think they need to be limithed further.
> > > >
> > > > The limited range of the missile already makes them quite
> > > unmanouverable.
> > > > And the fact that they may be shot down, makes it quite unsafe to go
> > > > cruising around the tabletop for too long a time. The best tactic
> would
> > > be
> > > > to go straight ahead and deliver the goods as fast as possible.
> > > >
> > > > As I said yesterday our little gaming group has been working on our
> own
> > > > flyer rules. We use the flyers pretty much like any other unit. We
> also
> > > > allow all units with weapons of ranges equalt to or lesser than 75cm
> to
> > > > shoot at flyers at a -2 penalty.
> > > >
> > > > I think that the AA guns are the only units with good enogh tracking
> and
> > > > targeting systems to shoot down a small missile like the
> deathstrike.
> > > And
> > > > that even they have to do it at a -2 penalty. Otherwise I do belive
> that
> > > I
> > > > have delivered my last deathstrike.
> > > >
> > > > Nils
> > > >
> > > > > -----Original Message-----
> > > > > From: Warprat [SMTP:warprat_at_...]
> > > > > Sent: 23. februar 2000 10:50
> > > > > To: netepic_at_egroups.com
> > > > > Subject: [NetEpic ML] Re: Revision Issue: Titans
> > > > >
> > > > > Hi Nils!
> > > > >
> > > > > After thinking about it, I have to agree that I like your solution
> the
> > > > > best. It is a good revision for the NetEpic rules, in my opinion.
> > > > >
> > > > > Do you think that Deathstrike Batteries need to be limited in some
> > > > > manner?
> > > > >
> > > > > Also, should AA guns still take a -2 penalty to hit? What is your
> > > > > opinion about letting infantry be able to target flyers?
> > > > >
> > > > > Thanks Nils!
> > > > >
> > > > > Warprat ;)
> > > > >
> > > > >
> > > > >
> > > > > nils.saugen_at_... wrote:
> > > > >
> > > > > I know, I checked the old rules this morning myself. I think we'll
> > > stick
> > > > > to the rules I described yesterday. (Treating the missile as a
> flyer)
> > > > > Anyway, I prefer to take the barrage warhead.
> > > > >
> > > > > (snip)
> > > > > We have always regarded the Deathstrike missile as a cruise
> missile
> > > > > much like modern day tomahawks. So I've always regarded it as a
> small
> > > > > flyer. We use our own rules for flyers (They are placed on the
> > > tabletop
> > > > > as any other units and has some manuverability restrictions. They
> must
> > > > > move between half and full movement, making no more than two turns
> > > each
> > > > > round with at least 10 cm between the turns and with a maximum
> turn of
> > > > > 90 degrees (no singel turn above 45 degrees)) These are the rules
> by
> > > > > wich the deatstrikes move.
> > > > >
> > > > > So if I'm able to backstab a titan, using the above manuverability
> > > > > rules with the limited movement of the deathstrike missiles. I
> would
> > > > > very well say that my opponent deserved a warpmissile in the back.
> > > > > Furthermore it does not say in the rules for the deathstrike
> missile
> > > > > that the launch vehicle has to have LOS to the target. It says so
> on
> > > > > the description for the Titan, but then again that missile is of a
> > > > > different nature (no movementrestrictions for instance) I regard
> these
> > > > > missiles as different weapons but with the same warhead.
> > > > > (snip)
> > > > >
> > > > >
> > >
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Received on Wed Feb 23 2000 - 13:00:49 UTC