Hi,
In my experience the vortex missile has not lived up to it's reputation. But
the sheer terror of what the thing might do, often makes yor enemy respond
to the fact that you have this type of weapon at your disposal.
I guess the best of 2d6 is a good compromise. But then I think the cost
should be reduced...
One P-laser pr titan is an interesting idea, as for the waveserpents I agree
they are an important part of the Eldar army.
I guess I just don't like them, but that's definately part of the game. And
that's the main reason for why I disaprove of the changes suggested to the
warp and vortex missiles.
Nils
> -----Original Message-----
> From: Warprat [SMTP:warprat_at_...]
> Sent: 7. mars 2000 14:21
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: Net Epic Revision: Titans
>
> Hi Nils,
>
> You have a good point here. I think every army needs it's own form of
> "Super Weapon." Something, that helps define that army's "flavor", and
> tactics.
>
> I feel that the Vortex Missile is too strong to not have some kind of
> limiting factor, though. Gargants have about a 45% chance of being
> neutralized, when they are fired at. Hence, the Special Card idea.
> Other titans, do fare a bit better, however.
>
> Warp Missiles, are not near as bad, but I can see reducing the warhead
> strenght, to make them a bit more reasonable. Roll 2d6, use the best
> die for damage. Praetorians are more vulnerable to Warp Missiles, but
> the reduced warhead will limit the almost automatic 6 result.
> Praetorians and Titans will be damaged, but still in the fight, usually.
>
> As far as Eldar Superweapons go, I can see limiting Eldar Titans to only
> one Pulse Laser per titan. Wave Serpents, however, are such an
> important, defining factor in Eldar tactics, that I think they should be
> left alone. Eldar have so few troops, they need an "equalizer."
>
>
> Have a good one!
>
> Warprat ;)
>
>
>
> nils.saugen_at_... wrote:
> >
> > Hi,
> >
> > I really don't understand the concerns about the warp and vortex missile
> > either. Pricing them up to 400 is the same as taking them out of the
> game.
> > And believe it or not, I've missed a gragant with the vortex missile.
> There
> > are weapons that I believe are fare more powerful and unbalancing to the
> > game than these two... What about the Eldar Waveserpents.... Or pulse
> lasers
> > for that matter.
> >
> > Nils
> > > -----Original Message-----
> > > From: Warprat [SMTP:warprat_at_...]
> > > Sent: 7. mars 2000 13:33
> > > To: netepic_at_egroups.com
> > > Subject: [NetEpic ML] Re: Net Epic Revision: Titans
> > >
> > > Hi Darius and Nils!
> > >
> > > I agree, I have used the Multiple Rocket Launcher, a time or two.
> > > But I really like the wrecker, a lot. It doesn't get a whole lot of
> > > use, when I use it though, it's more of a terror weapon. Your
> opponent
> > > never knows which building your titan will knock down, so your
> opponent
> > > hesitates to concentrate his infantry in any building.
> > >
> > > The last game I played, I actually got the wrecker into close combat
> > > with a Warhound. Of course, like a Warp Missile (Subtle hint to those
> > > who think the Warp Missile is ALL POWERFULL!), it missed on the first
> > > and second rolls for template scatter. Then the Warhound's Chain Fist
> > > proceded to give my Reaver a "Chainsaw Enema", oouuuccchhh! And that
> > > was the end of my Reaver. ;)
> > >
> > >
> > > A quick question for Peter:
> > >
> > > Do Drop Pods retain thier CAF of 0, after they've opened? Or, are
> they
> > > automatically killed, if close assaulted? Seems to me, that they
> would
> > > have a CAF of -3, like light artillery.
> > >
> > >
> > > Thanks,
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > >
> > > Darius "Dman" Spano wrote:
> > > >
> > > > I always take the Multiple Rocket Launcher for the Warlord. Agreed
> it
> > > isn't
> > > > great but I need the barrage artillery for the SM. Why take mole
> mortars
> > > or
> > > > addtional batteries of whirlwinds when this has a better to hit than
> 3
> > > > whirlwinds or 3 mole mortars and its only 50 pts. This weapon
> doesn't
> > > always
> > > > save me but it is handy for taking out vibro cannons, weirdboy
> towers
> > > and
> > > > hard to reach artillery behind enemy lines. If you are worried about
> > > cost
> > > > make it 35 or 40 pts. Another cool weapon is the Wrecker. For 25 pts
> it
> > > > increases your CAF, takes out buildings, destroys one non-superheavy
> > > > vehicle/titan/praetorian classed unit before CC and gives you an
> > > advanced
> > > > attack on titans in CC. I have taken this many times and have used
> it in
> > > CC
> > > > effectively. I have been known to charge my titans.
> > > > Darius
> > > >
> > > >
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Received on Tue Mar 07 2000 - 13:51:41 UTC