[NetEpic ML] Re: Titan revision: Eldar
-----Original Message-----
From: Warprat <warprat_at_...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: Sunday, March 12, 2000 2:14 AM
Subject: [NetEpic ML] Re: Titan revision: Eldar
>Hi Travis!
>
>
>You know, after thinking about it, I believe I understand why the Eldar
>Titans do not have more hand to hand weapons. Games Workshop 2nd
>Edition rules, used a different Titan Close Combat system, than we do
>now, with Net Epic.
>
>In those rules, infantry and vehicles could attack titans. Much CHEESE
>was made, when titan after titan fell to cheap infantry swarms. To fix
>this problem, Net Epic created the Titan Defense System for all titans.
>Also known as the "Electrohull", on human titans. Infantry swarms are
>now mostly a thing of the past, and GOOD RIDDANCE, I say!
>
Trav knows all about this tactic. His Eldar Jetbikes used to harrass my
Warlord this way. Talk about chesse!
>
>But in creating the Titan Defense System, a couple things were lost:
>
>1) Titans could no longer attack a couple of stands with impunity,
>infantry always have a chance to survive now. And a chance to damage,
>even if only a lone troop stand.
>
I like this rule. It's alot more realistic than thinking that the ants
could always overwhelm the elephant.
>2) Eldar Titans have always had a lower CAF than thier equivalent
>titans, in other races. Eldar rely on cooperation between units,
>agility and speed, to make thier attacks. Titans and jet bike would
>combine to take out an enemy titan. Jet bikes would rush in first, then
>the Eldar Titan would finish up, with it's Power Fist, delivering
>maxamum damage. This is not possible now, and the Eldar are no longer
>able to deal with other titans in hand to hand, as they used to.
>
You still have to have cooperation between units, it's now just a matter of
slightly different tactics. Now, instead of jetbikes, etc... rushing in,
try firing alot of your support units at the opposing titan to soften it up.
Have the Eldar Titan administer the Coup de Gras!
>
>So, how do we fix these problems?
>
>1) Allow the Titan Defense System to be "turned Off" when the titan
>moves, then "turned back on", during the End Phase. Allow combat to
>revert to "Normal Close Combat" , as the titan player wishes. This will
>sometimes expose the titan to swarms of infantry, so it will only be
>used when the titan wishes to beat on a couple of wimpy troops or
>vehicles.
>
The more special rules you have, the more convoluted the game is going to
get.
It's best to stick with the current system of HtH w/Titans and move on to
options #2.
>2) Develop Eldar Titan prototype hand to hand weapons, that can be
>playtested. Include these in an Alternate Rules section, right below
>the weapons available now. Next revision, or when public outcry
>demands, the new hand to hand weapons can be finalized, and voted on.
>
>
>What does everyone else think?
>
That's what I think.
b
Received on Sun Mar 12 2000 - 12:09:38 UTC
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