[NetEpic ML] Re: Titan revision: Eldar

From: Peter Ramos <pramos2_at_...>
Date: Sun, 12 Mar 2000 14:43:20 -0600

Hi!

Hmm.. there seems to be some confusion on titan defensive systems. Note
while they keep them away you may use it aggressively. that is you CAN
engage infantry in close combat and then apply the rules for the defense
system opening fire, on average it kills every thing, especially if there
are a few infantry you want to stomp. Is there risk? Of course if one
survives you;ll get hit, perhpas badly so, but thats what the games about.

I see no need for an extra rule since the rules provide for defensive as
well as offensive uses. It keeps swarms away but you can still go stomp some
scattered infantry.

Peter

> Hi Travis!
>
> Well I guess I confused people a little. Of the two issues I wrote
> about, the first applies to all titans. I'll try to explain again.
>
>
> Let's say that you are fighting an army with NO titans. "NO TITANS",
> you scream in horror! Yes, can you believe it? Some people don't take
> them. Maybe, they want to surprise you. Maybe, they just don't like
> them.
>
>
> So what's a good Reaver Titan to do? When armed with a Chain Fist,
> Volcano Cannon, and Warp Missile?
>
> Under the "Old Rules", this titan would still be able to trash these
> pipsqueeks pretty good. With the new rules, all you can do is throw
> your Electrohulled Hull at them, and hope you shock them all. The Chain
> Fist? Forget it, doesn't even count.
>
> And, lets say your fighting Beastmen or some of the many other +3
> infantry. Hoping, to damage them with the body of your titan. Miss a
> couple of them, and your down for the count.
>
> The mighty titan, able to battle greater deamons, titans and
> praetorians, knock down buildings with a single blow, screams with
> IMPOTENCE, at the sight of a lowly Beastman stand.
>
> "Hey little Beastman unit down there." "Don't be afraid of my size, or
> the big horrible Chain Fist, I carry." "I can't hurt you with it, you
> know." "All I can do is throw my Electrified Hull at you, and hope you
> get shocked by it."
>
>
> Warprat ;)
>
>
>
>
> Travis Smart wrote:
>
> (snip) (Warprat)
> > > 1) Allow the Titan Defense System to be "turned Off" when the titan
> > > moves, then "turned back on", during the End Phase. Allow combat to
> > > revert to "Normal Close Combat" , as the titan player wishes. This
will
> > > sometimes expose the titan to swarms of infantry, so it will only be
> > > used when the titan wishes to beat on a couple of wimpy troops or
> > > vehicles.
> (snip) (Warprat)
>
> >
> > with only a one in six chance of beating me,Im never turnin off my
infantry
> > countermeasures.Infantry isnt the problem,its eldar titans VS
> > superheavies/praetorians/knights/other titans.
>
>
> > Another option,if you consider infantry a serious threat to titans,would
be
> > to introduce a "stomp" attack: Used in the movement phase,any infantry
model
> > the base passes over is destroyed unless it can make a dodge save on a
4+. I
> > dont see infantry as all that bad (its what I have jetbikes and
scorpions
> > for : ) ,but it seems like a reasonable ability for a titan to have.But
it
> > would have to be not just eldar,but all titans in order to be fair.
>
>
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Received on Sun Mar 12 2000 - 20:43:20 UTC

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