your learning
Q..
the war lord reactor is to ez to hit from the front
is the only thing that comes to mind
the leman r, needs to be cheeper then the praditer
becouse it has less guns
--- Peter Ramos <pramos2_at_...> wrote:
>
> Hi!
>
> This will be somewhat longwinded, but I'll break it
> up it topics so people
> can copy paste what they desire to comment on.
>
> The las several post (Butch's posts especially) have
> gotten me thinking
> (dangerous I know). Originallly the revision was of
> broad scope, then I
> quickly realized that people really wanted very
> little changed. Now I
> realized that a revision in the full sense of the
> word may not be needed.
>
> Kenneth and I are tinkerers by nature and that
> obviously affects how we
> approach changing net epic. Of couse, that may not
> be exactly whats needed.
> Net epic originally was basically intended as
> substitute for net epic but
> fixing the ambiguoities and errors. Sometimes I do
> forget this. Having
> played this game forever I sometimes wish to change
> it, perhaps more than
> the system will bear and more than it should be
> changed.
>
> Heresy was a good outlet for that, but it should be
> stressed they are two
> different things and are NEVER meant to be
> compatible or similar to each
> other. Sometimes I forget that too.
>
> Lately I yearn for the simpler days of epic and some
> of what follows
> reflects that. to the surprise of some, they'll see
> their ideas voiced here
> again. I really appreciate dissenting opinions. They
> make me think a lot and
> backoff and review what we are doing and where its
> heading.
>
> It seems very clear that people want the game pretty
> much as is and only
> minor clarifications need be done. No doubt people
> have their own house
> rules, but it is beyond the scope of these rules to
> represent them all.
> Terefore lets go very basic and let people decide
> what their ultimate
> variants may be.
>
> In review we haven't really changed much at all,
> heres what follows:
>
> Core rules
> In essence, it was eliminating the flyer phase.
>
> After hearing all the different points. I was
> particularly fond of one post
> (can't remeber which as usual) that just went back
> to the origianl rules
> with some caviats:
>
> 1. They cant be engaged in close combat only by
> other flyers
> 2. They must move at least half their move as per
> orders
> 3. Weapon range is normal as with all other units.
> 4. Infantry may fire at them only if they themselves
> are targetted by flyers
> 5. Only AA guns may fire at them in the movement
> phase
>
> The advantages are of course obvious, no extra
> rules, no extra orders.
>
> I'd like opinions on this again and what else to
> add. Note that other
> variants will still be available, just optional.
>
> Titans
>
> The only thing that people virtually unanimously
> went for is a better reapir
> and shield regeneration this will stand. As for the
> reactor debate on eldar
> titans and warlors, why not just leave those in
> place at better the save for
> the warlord to 1+. Opinions?
>
> As for Imperial titan weapons the only one people
> really wanted changed was
> the multi-launcher, it seems that all others could
> be lived with. Is that
> correct?
>
> As far as the eldar holofiled, as i sad before I'm
> of two minds. I guess to
> avoid major conflicts the barrage liablility should
> stand, BUT I'd lower the
> hull cost a tiny bit. We'd leave the original
> holofield rules.
>
> As for the D-cannon. This was originally intended as
> the eldar equivalent
> for the volcano cannon. Why not just do this:
>
> Range 75cm, to hit 3+, save modifier -4, add +2 to
> damage rolls. One attack
> dice Cost 100 points, pretty much a volcano cannon.
> It would eliminate all
> the fiddly rules and people would want to buy it.
> Opinions?
>
> As for the remaining titans I'd rather ask if people
> have a particular
> problem with them and address those issues.
>
> Peter
>
>
>
>
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Received on Tue Mar 14 2000 - 02:12:28 UTC