[NetEpic ML] Re: Unit Coherency company cards comp

From: Peter Ramos <pramos2_at_...>
Date: Tue, 21 Mar 2000 21:00:33 -0600

Hi!

Hmmm... not entirely sure what you're getting at. If you are refering to
activation, troops mounted on APC types are activated as ONE unit as long as
it is transporting the troops, thus REGARDLESS if it is part of the same
detachment or separate detachments the troops disembark IMMEDIATELY after
the transport moves or activated. Thus DO NOT treat them as two separate
entities where you can "activate" one then the other at a later date. Once
you activate the transport you decide THEN and THERE if they disembark or
not, once play passes to the other player any unloaded troops REMAIN
unloaded.

Although the two entities may receive separate orders, when moved they are
one entity.

Peter


> Hi Peter!
>
> I don't think I worded my questions right.
>
> When Rhinos move, they can unload thier marines immediatly, because the
> marines are part of the same detachment. Same thing for Guardians and
> thier Falcon transports in a Eldar Warhost.
>
> But, what if you select the Defender Warhost, and Falcon Host? The
> Guardians and Falcons are now seperate detachments. The advantage to
> this, of course, is that the Falcons and Guardians are now free to do
> thier own thing, once the Guardians have been unloaded.
>
> But, is there a penalty also? Since the Guardians and Falcons are
> seperate detachments, do the Falcons need to wait untill they can unload
> thier troops.
>
> Example #1) A. Falcon detachment moves.
> B. Opponent moves a detachment
> C. Guardian detachment in Falcon detachment unloads.
>
> Example #2) A. Falcon detacment moves
> B. Guardian detachment in Falcon detachment unloads.
> c. Opponent moves a detachment
>
> The situation could get even worse, with the Ork Skullhamma example.
> Do the Boys in the Skullhammas need to keep within 6cm of each other if
> they stay loaded in the Skullhammas?
>
>
> Thanks Peter!
>
> Warprat ;)
>
>
>
>
> Peter Ramos wrote:
> >
> > Hi!
> >
> > > Hi Peter!
> > >
> > > This brings up an interesting question.
> > >
> > > When the transports are part of the same detachment as the troops, the
> > > troops can unload during the same movement segment as the vehichles.
> > >
> > > But what about a situation like this: The Goff Clan buys Skullhammas
> > > for it's Boys and Nobs. Are the Superheavies independent detachments,
> > > since they have thier own Nobs on board, whould Battlewagons be
> > > independant?
> >
> > By definition the skullhamma, as similar units like the tinbotz ARE
> > inidependent units and dont need a nob close to it for orders. If it
wasn't
> > specified it was an oversight. According to he fluff nobz run these
things,
> > although they may not order any other units.
> >
> > Battlewagons, however, are NEVER independent and always need a nearby
nob
> > for orders.
> >
> > > We have ruled that because the Skullhammas are a seperate transport
> > > detachment, that all the Boys (or Nobs) must unload in a seperate
future
> > > movement, after all the Shullhammas have moved. Unloaded Boys could
> > > then unload from all the Skullhammas, and must maintain unit
coherency.
> > >
> > > Is this correct?
> >
> > Since the skullhamma forms its own "detachment" and independent group
you
> > need not keep them in coherency. However if boys are loaded and they
> > disembark they may find themselves with out orders next turn.
> >
> > I have sometimes fancied giving these units limited command capabilities
at
> > least for the unti they carry.
> >
> > Peter
> > >
> > >
> > > Thanks Peter!
> > >
> > > Warprat;)
> > >
> > >
> > >
> > > Peter Ramos wrote:
> > > >
> > > > Hi!
> > > >
> > > > Crap! Sorry about that, I meant to response but I lost track of the
> > message.
> > > >
> > > > In case of marines since trasnports are an integral part all units
> > (troops
> > > > and APC) need to be in coherency where possible. Troops may enter
> > terrain
> > > > where transports can not move into, so in this case keep them as
close
> > as
> > > > possible.
> > > >
> > > > Now the warhost and Exodus slann are somewhat different. they do
form
> > one
> > > > company, but each from their own detachment, meaning that the
infantry
> > and
> > > > transport MAY move indepenedently of each other.
> > > >
> > > > I would for the sake of completeness rule that the rhinos of marine
> > > > detachments also form their own detachment and thus too move
> > independently.
> > > > As the net epic rules stand yuo may give separate orders to both
troops
> > and
> > > > APC anyway, why not treat them as independent detachments to begin
with.
> > > >
> > > > Peter
> > > >
> > > > Greetings,
> > > > I had asked this question a few days agao but got no response. Do
the
> > APCs
> > > > contained in a company card have to remain in coherency with their
> > troops? I
> > > > know the answer is yes but when other players and I looked at the
Eldar
> > > > Warhost card and the Slann exodus war band the APCs were not listed
as
> > part
> > > > of the infantry detachment but as seperate detachments. This means
that
> > > > those transports can carry support units too without worrying about
the
> > > > coherency rule with their original company infantry units.
> > > > Should the cards be interpeted as above or as below?
> > > > 2x (6 stands exodus warriors + 3 APC)
> > > > 3x (6 eldar guard stands + 3 Falcons)
> > > >
> > > > Thanks,
> > > > Darius
> > > >
> > >
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Received on Wed Mar 22 2000 - 03:00:33 UTC

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