[NetEpic ML] Re: More stuff to argue..er.. I mean discuss about

From: Kelvin <kx.henderson_at_...>
Date: Thu, 30 Mar 2000 09:57:23 +1000

At 02:06 PM 3/27/00 -0600, Peter wrote in response to Warprat (I think):

>Kelvin could you bring up another vote, either posted or using the poll
>venue is fine.

Looks like someone beat me to it!

>> I would like to Keep the Imperial Guard, Tech Guard and Marines as
>> Seperate Armies. I would like to seperate the Eldar, and Eldar Knight
>> armies.

I'd like to see this too.

>> Chaos:
>> A) Dreadnought, allow to move as infantry, except in buildings.
>> B) Chaos Android, allow to move as infantry.
>> C) Minor Daemons, allow to move as infantry, including in buildings.
>> Cannot load in normal vehicles.
>> D) Greater Daemons, allow to move as infantry, but not in buildings.
>> Cannot load in normal vehicles.
>> E) Juggernauts, allow to Charge through woods.
>> F) Beast Riders, allow to Charge through woods.
>> G) Trolls/Minotaur, allow to move as infantry, including in buildings.
>> Cannot load in normal vehicles.
>> H) Thunderhawk, this unit is too powerfull for Chaos.

Why is everyone so against Chaos getting Thunderchickens? We are happy to
let Chaos use Thunderchickens with the following restriction: like our
Cultist-IG rule, for every Minion Card of Chaos Marines you buy, you can
buy a Thunderchicken that must be taken under the same Daemon as the
Marines. This Thunderchicken can ONLY carry the marines it was bought for.
 No Daemons or other Marines or Cultists or Monsters flying in it. This
represents Renegade Marines bringing some of their specialist gear with
them. They wouldn't let anyone else use it either.

With this rule we cut back on the abuse of the Thunderchickens by Chaos and
it gave a good feel to it too.

>> J) Chaos Veterans, get rid of them. Chaos does not deserve to have
>> EVERYTHING.

These were introduced as a response to the newer 40K lists. I quite like
them as long as they are kept to a minimum (only one Card per army).
Perhaps they should be moved to the Alternative Rules, but I don't think
they need eliminating.

>> K) Chaos Recruits, get rid of them.

I agree with this.

>> L) Titans, should be a Special Card.
>> M) Chaos Marine Legion, should be a Special Card.

But Chaos don't HAVE Special Cards. The Marine Legions are an extra Minion
Card that can only be taken under their Primarch (kind of like a Special
Card). Otherwise you have to take Marines as Minion cards.

>> N) Chaos Magus, increase cost to 150pts.
>> O) Primarchs, increase cost to 350pts.

Not for the pathetic Slaneesh one. He sucks.

>> Orks:
>> A) Dreadnoght, allow to move as infantry, except in buildings.
>> B) Boarboyz, allow to Charge through woods.
>> C) Mekboy Geargant, something BAD should happen if the shield roll is
>> failed.

Something does! If you fail the shield roll, you roll on the Generator
Damage Table. This can easily result in the Gargant blowing up! And if
you fail the shield save, then the shot gets through which can again easily
result in the Gargant blowing up! Mekboy Gargants are fine as is. They're
fun and silly. Perfect for an Ork army.

>> D) Squig Katapult, Buzzer Squigs in a feeding frenzy should kill Orks,
>> as well as everything else.
>
>Disagree fluff specifically states they dont eat green meat!

Same here. They don't like Grots or Orks. I know I wouldn't.


-Kelvin....

============================================
         "Of course I'm paranoid!
       Everyone's trying to kill me."
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Received on Wed Mar 29 2000 - 23:57:23 UTC

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