[NetEpic ML] Thunderhawks, flyer stuff

From: Jim Barr <jimebarr_at_...>
Date: Fri, 31 Mar 2000 00:37:17 -0800

For TH's (and any other air transports that may be out there) howabout
making air superiority more abstract? Something like:

Determine in orders phase you want TH to come on board&disembark
troops. In the movement phase, when you "move" the transport, roll 1d6:
1-Transport and cargo destroyed by off-board interceptors, off-board
aa, orbital fire, whatever.
2,3-LZ is too "hot", transport breaks off, try again next turn.
4,5,6-Transport makes it through, deploy&unload!

Would make for some nice tense moments during the turn if you alternate
detachments - do you use a precious move priority to bring in the
airmobile forces (which may be destoyed or delayed) or finish moving
the Devs into the ruins? etc. I think it would be important to not
roll until *right* when you try to use them.

Could also use similar system for bombing/strafing units. "Me sorry
Grek. Dem Fighta Bommerz Boyz sez dey may be crazy, but dey not
stoopid! Dey sez kall dem later - like meybee *next* Waaaaarrrggghhh!"
:)

If you want to represent purchased interceptors, maybe use them to
modify the entry die roll of specific enemy units, or assign them a
zone they are defending, (like 25 or 50cm circle) and any air unit that
tries something in that zone risks more personal interception).

Tossin' out ideas...
Jim
Received on Fri Mar 31 2000 - 08:37:17 UTC

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