[NetEpic ML] Re: Thunderhawks, flyer stuff

From: Peter Ramos <pramos2_at_...>
Date: Fri, 31 Mar 2000 09:44:44 -0600

Hi!

A nice addition, I'll add it to the optional section.

Peter

> For TH's (and any other air transports that may be out there) howabout
> making air superiority more abstract? Something like:
>
> Determine in orders phase you want TH to come on board&disembark
> troops. In the movement phase, when you "move" the transport, roll 1d6:
> 1-Transport and cargo destroyed by off-board interceptors, off-board
> aa, orbital fire, whatever.
> 2,3-LZ is too "hot", transport breaks off, try again next turn.
> 4,5,6-Transport makes it through, deploy&unload!
>
> Would make for some nice tense moments during the turn if you alternate
> detachments - do you use a precious move priority to bring in the
> airmobile forces (which may be destoyed or delayed) or finish moving
> the Devs into the ruins? etc. I think it would be important to not
> roll until *right* when you try to use them.
>
> Could also use similar system for bombing/strafing units. "Me sorry
> Grek. Dem Fighta Bommerz Boyz sez dey may be crazy, but dey not
> stoopid! Dey sez kall dem later - like meybee *next* Waaaaarrrggghhh!"
> :)
>
> If you want to represent purchased interceptors, maybe use them to
> modify the entry die roll of specific enemy units, or assign them a
> zone they are defending, (like 25 or 50cm circle) and any air unit that
> tries something in that zone risks more personal interception).
>
> Tossin' out ideas...
> Jim
>
>
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Received on Fri Mar 31 2000 - 15:44:44 UTC

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