Re: [NetEpic ML] Big Fat Jerk

From: Warprat <warprat_at_...>
Date: Mon, 03 Apr 2000 13:17:04 -0700

Your a cool guy!

Thanks,


Warprat ;)


Jim Barr wrote:
>
> --- In netepic_at_egroups.com, Warprat <warprat_at_j...> wrote:
> > Hi Jim!
> >
> > Sorry, I didn't mean to be a Big Fat Jerk! I'm getting tired and
> > cranky. What exactly do you mean?
> >
>
> ? No apologies needed - we're here to hash it out, after all. The
> intent is to allow some chance of survival and therefore make
> transports more useful in later stages of the game.
>
> Jim
>
> >
> > Warprat ;)
> >
> >
> >
> >
> > Warprat wrote:
> >
> > > Is your intent, to represent vehicles getting hit in the tracks,
> or
> > > immobilized, without killing the troops? Or, is it simply to
> save your
> > > troops, no matter WHAT hits the vehicle? Excepting huge weapons,
> for
> > > which you could not POSSIBLY argue any survival?
> > >
> > > The vast majority of weapons, don't even have a modifier. What
> are you
> > > complaining about? This is a GOOD deal!!
> >
> >
> >
> > > Jim Barr wrote:
> >
> > I thought about mods for the
> > > > heavier weapons, but most of what's gonna kill a transport is
> going to
> > > > have a -1 or -2 mod anyways. I can easily see the volcano
> cannon, etc
> > > > being unsaveable against, say, anything with a -3 or better
> save mod,
> > > > and any "instant death" effects like vortexes (vortices?
> Elvii?), being
> > > > crushed by deathrollers, hit w/drop pods, SAGuns on a direct
> hit, etc
> > > > should wipe out the troops too.
>
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Received on Mon Apr 03 2000 - 20:17:04 UTC

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