Re: [NetEpic ML] Re: APC and infantry saves

From: <hellreich_at_...>
Date: Mon, 3 Apr 2000 16:59:21 -0400

Yes I agree or otherwise leave as is
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Sunday, April 02, 2000 8:56 PM
Subject: [NetEpic ML] Re: APC and infantry saves


> Hi!
>
> I'm afraid I dont understand you're point.
>
> What I suggest is to give models with a fixed save the regular bail out
save
> AND their fixed save if the standard bail out save failes. Infantry
without
> fixed saves get a standard bail out save. If they happen to have a
non-fixed
> save they ONLY get the standard bail out save, non-fixed armor saves are
not
> strong enough to be taken into account in this context, the bail out save
is
> generous enough for these troops.
>
> Peter
>
> ----- Original Message -----
> From: "Warprat" <warprat_at_...>
> To: <netepic_at_egroups.com>
> Sent: Sunday, April 02, 2000 7:17 PM
> Subject: [NetEpic ML] Re: APC and infantry saves
>
>
> > Hi Peter!
> >
> > I thought the same as you, untill I thought about regular, unfixed
> > saves.
> >
> > Terminators save on a 5+, others on a 6+. If the vehicle is destroyed
> > by a +0 Mod weapon, regular saves should have a chance to apply. The
> > fixed save, will stiil apply to the Termies, should the weapon mod. go
> > high enough.
> >
> > In my opinion, armor should count for something, even if it is not
> > strong enough to give a fixed save.
> >
> >
> > What does everyone else think?
> >
> > Warprat ;)
> >
> >
> >
> >
> >
> > Peter Ramos wrote:
> > >
> > > Hi!
> > >
> > > I think it should be simple, regardless the source of the attack.
> > >
> > > Rules:
> > >
> > > 1. A transport vehicle fails it save and its destroyed each occupant
> roll a
> > > straight bail-out roll of 4+ which is modified by the armor save.
> > >
> > > 2. IF the infantry stand has a fixed save it may take that save if the
> > > bail-out roll is failed.
> > >
> > > Peter
> > >
> > > > Hi All!
> > > >
> > > >
> > > > Bail-out procedure:
> > > >
> > > > 1) Resolve the Bail-out, on a 4+, using the Save Mod of the weapon.
> > > >
> > > > 1A) If the vehicle was destoyed by a barrage, troops that have
> > > > succesfully Bailed-out, must make a save against the barrage.
> > > >
> > > > 2) If the Bail-out is failed, apply the same weapon attack to the
> troops
> > > > inside the vehicle.
> > > >
> > > >
> > > >
> > > > What does everyone else think?
> > > >
> > > > Warprat ;)
> >
> >
>
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Received on Mon Apr 03 2000 - 20:59:21 UTC

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