Re: [NetEpic ML] Re: Why all the changes? was: Flyers revisited yet again!

From: Warprat <warprat_at_...>
Date: Mon, 03 Apr 2000 21:28:21 -0700

Hi Jim!

I agree with you 100%, great comment!

Warprat ;)



Jim Barr wrote:
>
> --- In netepic_at_egroups.com, Joshua W Raup <deaconblue3_at_j...> wrote:
> > So I'd make much more of an arguement for leaving these without a
> save
> > and
> > to reverting marines back like all infantry. The system just doesn't
> > accomodate saves for infantry while preserving the difference
> between
> > infantry and vehicles. In epic it boils down to heavy armor = save,
> > anything
> > else no save. Of course there is magic and fixed save, thats a
> different
> > matter since the assumption is they ARE as good as heavy vehicle
> armor.
> >
> > -->Scale teh weapons. A certain "size" weapon will almost always
> end the
> > lives of grunts anyway, so it shouldn't be that difficult, or
> cumbersome.
> > That way, say a battle cannon, is still going to kill infantry,
> even if
> > they have a save (fixed saves not with standing).
> >
> > josh R
> > Minister for General Mayhem
> > "Don't let the bastards grind you down." Gen. Joseph Stilwell
>
> In Epic, a 6+ modifiable save isn't protection. It's spice. It's
> one stand occaisionally surviving, assuming it's being shot w/zero
> mod weapons. Avg SM detach of 6 stands facing horde of badguys each
> take a hit, maybe one stand survives. And sometimes they'll take
> more than one hit each, which makes it even less likely. And if
> they're being shot up by Goffs, BadMoons, Nobz, Chaos SM's, Devs, IG
> heavies, etc etc etc they don't even get that slim hope. A 6+ save
> makes the game a LITTLE less predictable, which to me, makes it
> somewhat more entertaining (if know exactly what will happen, why
> play?) without being a really significant change.
>
> Jim
>
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Received on Tue Apr 04 2000 - 04:28:21 UTC

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