Re: [NetEpic ML] Transport Vehicles

From: Warprat <warprat_at_...>
Date: Tue, 04 Apr 2000 11:29:38 -0700

Hi Nils!

I don't think it's in the fluff or anything, but just looking at the
pictures, you can see Orks hanging off vehicles. I always thought the
reason Battlewagons could have 3 Boys ride, was because they had 2 on
the inside of the Battlewagon, and 1 on the outside.

The Boys on the outside could jump off, if they saw a lot of fire coming
in. But at the same time, they are more vulnerable. So, it sort of
ballances out. Besides, there's always more where they came from.

For the reasons stated above, and for simplicity, I support the 4+
Bail-out for Orks.


What does everyone else think?

Warprat ;)





nils.saugen_at_... wrote:
>
> But that is in direct violation with the original rule (I just can't
> remember where I read it SM/TL????), where orks could make this type of bail
> out, but others couldn't? The thought behind this is that the orks beeing on
> the outside of the vehicle, are able to see the incomming fire and thus make
> the bail. While other units are infact trapped inside their transports and
> are unaware of the incomming fire befor it hits them.
>
> I really don't care too much for this extra save rule, but since it's
> already there I firmly believe that the orks should have a 3+ save. (In fact
> I'd like to see that the orks where the only ones to have it)
>
> Nils
>
> > -----Original Message-----
> > From: eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> > Sent: 4. april 2000 12:01
> > To: 'netepic_at_egroups.com'
> > Subject: RE: [NetEpic ML] Transport Vehicles
> >
> > Sorry Rune I don't agree. Orks cling to the outside of the wagons and is
> > therefore more woulnerable to incomming fire. I'd say we let them use the
> > same rules as the other, just for simplicity.
> >
> > Eivind
> >
> > -----Original Message-----
> > From: Karlsen Rune [mailto:rune.karlsen_at_...]
> > Sent: 3. april 2000 19:21
> > To: 'Netepic_at_... '
> > Subject: RE: [NetEpic ML] Transport Vehicles
> >
> >
> > We've played with a 50% bailout chance for a long
> > while now, and it works just fine.
> > Orks have a higher chance though, since they don't
> > actually ride inside their battlewagons. 3+ on orks
> > bailout should do it.
> >
> > Rune
> >
> > -----Original Message-----
> > From: Jim Barr
> > To: netepic_at_...
> > Sent: 01.04.00 06:52
> > Subject: [NetEpic ML] Transport Vehicles
> >
> > Does anyone actually see transport vehicles used *as transports* in a
> > game after the first turn ("regular" transports like rhinos,
> > battlewagons, falcons, not invulnerable wave serpents or termites etc)
> > ? I've usually seen them in use the first turn only (rush up &
> > disembark) because no one wants their units to just get waxed for free
> > while repositioning. The few times I've seen it, the casualties have
> > been horrendous. Sooo.....
> >
> > How do you feel about changing the "transported units without fixed
> > saves die automatically" rule to giving the passengers some kind of
> > bail-out save, like only die on a 1-3 on d6 or such. Allow you to feel
> > a little more comfortable shuttling troops around in APC's without them
> > being just 3-for-1 bargains for the enemy. Many of the shots that
> > "kill" an epic vehicle could reasonably be assumed to not be on the
> > level of "and then it's a ball of plasma", rather engine destroyed,
> > treads taken out&wrecks, etc, which could be very survivable for
> > occupants. I *don't* want microarmor levels of detail for diff types
> > of hits, but I'd just like to be able to see transports used as
> > transports within the game...
> >
> > Jim
> >
> >
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Received on Tue Apr 04 2000 - 18:29:38 UTC

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