Well then Chaos should have NO limits and should be able to use all and any
uints they want right this is what you are saying.
----- Original Message -----
From: Kelvin <kx.henderson_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, April 03, 2000 7:11 PM
Subject: Re: [NetEpic ML] Special Cards for Chaos
> At 05:18 PM 4/3/00 -0400, hellreich wrote:
> >Don't think Chaos should be allowed to have these newer weapons, they did
> >come out after the Heresye. and there fore should not get them.
>
> Just because they came out after the Heresy doesn't mean that Chaos can't
> have them. Not all the Space Marine, Squat, Imperial Guard or Titan
Legion
> forces that fight for Chaos turned during the Heresy. According to the
> fluff PLENTY of Imperial forces, Marine, Guard AND Titan, have turned to
> Chaos since the Heresy, taking all their gear with them. Why could they
> not be used? I agree in not allowing, say, Thunderhawks to be used by the
> Marine LEGIONS that are fielded by the Primarchs, but other Marine
> Renegades should be able to get them.
>
> While Warprat wrote:
>
> >> Hi Everyone!
> >>
> >> With the new rules modification, for Warp and Vortex missiles becoming
> >> Special Cards, Chaos will need Special Cards or NOT be alowed to take
> >> these weapons.
> >>
> >> Chaos should be allowed, ONE Special Card, per Greater Daemon.
>
> No. No, no, no. I really, REALLY don't like this idea. The whole
> structure of Chaos was to make it a different force to play as there were
> no Special cards (with the possible exception of the Legions, but they
were
> a special case). The only way I could cope with this would be to let
Chaos
> take Special cards as Minion cards, but only allow ONE "Special Minion"
> card per Daemon. Sure this would put Chaos at a bit of a disadvantage,
but
> by limiting the list of "Special Minion" cards to relatively new
> "post-Heresy" gear, they pay the price for wanting the newer tech.
>
> >> List of possible Special Cards:
> >>
> >> 1) Vortex Missile.
> >> 2) Warp Missile.
>
> Sure. To use them as "Special Minion" cards this would be great.
>
> >> 3) Warlord Titan.
> >> 4) Reaver Titan.
> >> 5) Warhound Titan.
> >> 6) Warhound Scout Detachment.
> >> 7) Subjugator Squadron.
> >> 8) Questor Squadron.
>
> Nope. I like them as Minion cards the way they are. But I suppose by
> making them "special mimion" cards they would be heavily restricted.
>
> >> 9) Space Marine Legion.
>
> They should be left the way they are now. Only fieldable by their
Primarch.
>
> >> 10) Chaos Magus.
> >> 11) Chaos Forward Observer.
> >> 12) ONE Thunderhawk.
>
> I prefer limiting THawks to one per Marine Renegade Minion card anyway.
> But making them "special" would also go a long way to limiting them too.
>
> >> 13) Chaos Space Marine Chaplin (New Unit?)
>
> Don't like. Don't want. Chaos don't need Chaplains. They've got
Daemons...
>
> >> 14) Warp Palace of Tzeench (Counts as Greater Deamon, and Special Card)
> >> 15) Plague Tower.
> >> 16) Khorne Banelord.
> >> 17) Lord of Battles.
>
> I'd like to leave all these the way they are now. Leave them as
> Daemons/minion cards.
>
> >> 18) Hell-Strider Detachment.
> >> 19) Hell-Scourge Detachment.
> >> 20) Hell-Knight Detachment.
>
> Why? I like the Hell-knights the way they are now. They are
Slaneesh-only
> minion cards. Why bother making them specail? Slaneesh needs all the
good
> minions it can get.
>
> >> What does everyone else think?
>
> I just told you what I think.... ;-)
>
> -Kelvin....
>
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Received on Tue Apr 04 2000 - 19:12:20 UTC