Hi!
I think to resolve the issue I'd treat juggernauts as vehicles in this
respect. Instead of engaging the titan it rams it (its made of very hard
bronze after all), thus you apply the vehicle rules for ramming. If a 6 is
rolled it causes damage tothe titan, on all else it goes ker-splat!
Peter
> >Juggernaughts always complete thier charge. Is this true, also, when
> >attacking titans? Does this mean that the Titan Defense System, is
> >useless against them?
> >
>
> I believe we have a conundrum, here. I've been looking at the CC rules
> for titans, "Regular Troop stands - on Charge Orders they may elect to
> engage in base to base contact with the titan. For each troop stand in
base
> to base contact with the titan at the beginning of the close combat
segment
> roll a D6. For each 6 rolled one troop stand has survived the titans
> anti-personal weapons."
>
> The description of the Juggernaut: "The relentless charge of these
beasts
> permit them to fight at least a single round of close combat even if they
> are slain by the charged unit. After the close combat is resolved all
> Juggernauts slain by First Fire shooting are removed as casualties,
> regardless of the result of the close combat."
>
> The problem is with the wording of the Juggernaut. First it says they
can
> fight even if killed, then it says if it's slain by FF it is removed after
> CC.
> While, the Titan's Anti-personnel weapons are effected just before CC is
> resolved.
>
> I realize this is nit-picky, but Warprat has brought up an interesting
> point.
> My personal opinion would be yeah. Electro-fields, Bolters, Shuriken
> whatevers, should be about as in-effective at stopping this charging hulk
as
> any other weapon. But, that's just *my* opinion.
>
> b
> we now return you to your regularly scheduled program
>
>
>
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Received on Thu Apr 06 2000 - 13:27:21 UTC