RE: [NetEpic ML] Remaining armies

From: <nils.saugen_at_...>
Date: Tue, 11 Apr 2000 15:56:47 +0200

Well, I've got a few ideas of my own on how to stop Slann, but I'm always
interested in tactical innput...

As for my concerns, we'll just have to wait and see how things develope as
we test the slann army.

Nils

> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 11. april 2000 13:33
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Remaining armies
>
> Well, the Eldar game was played with the old rules, and most of the
> Eldar
> never got into the battle due to the fact that he had placed 75% of
> his
> infantry behind a hill close to the setup zone. He wisely chose to
> put
> them on advance orders, which resulted in the fact that they never
> came to the top :-) These were also the old prices, which have been
> modified now.
>
> You have to remember the cost. The Slann are EXPENSIVE, even
> more so than the Eldar. A CC of Necron Raiders cost 900. A CC of
> Vanguards are also 900. If you consider balance, this means
> that
> each one of these cards have to take out 1 ½ CC of Goffs
> (these
> cost 600 if i remember correctly). 10 Vanguard units against
> what?
> 35+ goff boyz? They have to be good to do that.
>
> Which Slann units ignores cover? None of the infantry,
> that's for sure.
> As far as i can see at a glance, only a few units with
> plasma flamers
> and flamer templates (all 25cm) ignores cover. There are
> also a
> few special cards with fixed tohit, but these are the
> exception, not
> the rule. The titans also have some barrage which ignores
> cover,
> but while their cost is still high, i can't afford to take
> them in a
> 4k point game.
>
> Several people here have tested the Slann extensively as far
> as i
> know. They seem to think that they are balanced, except for
> a
> few minor modifications. So far, ive only played Eldar and
> Orks,
> both times against vastly inexperienced players. You simply
> need
> a different tactic against the Slann. So, all of you who've
> played
> the Slann and won, please give your tactics suggestions to
> Nils (who plays IG/SM/TG) on what to bring and how to stop
> the
> Slann :-)
>
> Rune
>
>
>
>
> -----Original Message-----
> From: nils.saugen_at_seb.se [mailto:nils.saugen@...]
> Sent: 2000-04-11 12:11
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Remaining armies
>
> Hmmm, Don't forget that you utterly smashed an eldar force a
> couple of weeks
> ago also (45 -0???Using the slann 2.0 rules). We have to
> take into account
> that your opponent played poorly in that game as well, and
> of cource we'll
> have to test the slannarmy further before we can make any
> kind of
> conclusions.
>
> However, there are a couple of things that concerns me. I
> feel that there is
> to much fixed savingthrows and coverignoration in the slann
> army. I also
> believe that to many of the units has a 4+ or better to hit
> roll. But what I
> really find unreasonable is that the slann immunity to fear
> and terror, and
> that they don't need do check moral when facing Chaos. Thats
> way, way, WAY
> over the top in my opinion.
>
> Well, it shall be interesting to see how the slann army
> preformes in the
> future. But a couple of more games like the last two, and I
> think Rune wil
> rapidly run out of players wanting to face him.
>
> Nils
>
> > -----Original Message-----
> > From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> > Sent: 11. april 2000 08:27
> > To: 'netepic_at_egroups.com'
> > Subject: RE: [NetEpic ML] Remaining armies
> >
> > Well, i havnt got a Stagadon miniature yet, but im
> hoping to get one
> > :-)
> > Thanx for the advice though, i'll have to be more
> careful in what i
> > field
> > agaisnt IG than the orks...
> >
> > Rune
> >
> > -----Original Message-----
> > From: hellreich_at_...
> [mailto:hellreich_at_...]
> > Sent: 2000-04-10 23:56
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Remaining
> armies
> >
> > Don,t fear IG, tips from my play, move what
> you can by warp
> > so as to take
> > away his frist fire. Then use your APC's to
> move other
> > troops, keep in mind
> > they have fixed save so you will get to roll
> for save even
> > if APC is hit,
> > this is one army you do not want to leave
> the Stagadon at
> > home. And though
> > it is hard cost wise try to field Ghost and
> Sarus warriors.
> > And some
> > Kroxigors to put inside your Stegadon. Hope
> this helps and
> > good luck!!
> > ----- Original Message -----
> > From: Karlsen Rune <rune.karlsen_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Monday, April 10, 2000 10:07 AM
> > Subject: RE: [NetEpic ML] Remaining armies
> >
> >
> > > Well, my Slann forces utterly
> destroyed the orks.
> > I won 72-0! This
> > > is in my opinion due to :
> > > 1) The terrain. I placed most of
> my infantry in
> > buildings, and
> > they
> > > were very hard to hit (No barrage you
> know).
> > > A more open terrain, and my
> infantry would
> > have been
> > slaughtered
> > > by the goffs most probably.
> > > 2) The ork army was perhaps not
> ideally outfitted
> > to take out the
> > > Slann. This is my fault, since i put it
> > > together. I included a Great
> Gargant, a Mekboy
> > gargant, goffs
> > > and badmoons, but they just couldn't
> > > do anything right. Next time,
> we'll make sure
> > the Bad moons
> > have
> > > transports as well :)
> > > 3) The opposing player forgot that
> the Kult of
> > Speed needs their
> > > nobz as well, and they had no choice but
> to
> > > charge the nearest enemy, and
> was slaughtered.
> > > 4) I played very well, according
> to Eivind who
> > came to watch. He
> > > said i used my forces to the best
> advantage
> > > and overcame their biggest
> weakness (namely
> > numbers).
> > > 5) My "enemy" consisted of a Epic
> newbie and Nils
> > (A veteran
> > player,
> > > but has never played orks)
> > > 6) Die rolls. It was my lucky day,
> and my opponent
> > only rolled
> > sixes
> > > on the gargant shield checks :)
> > >
> > > I fear my tactics was only
> good due to the
> > terrain and the
> > fact
> > > that the orks had no barrage. I fear the
> day
> > > i'll have to fight IG....
> > >
> > > Rune
> > >
> > > -----Original Message-----
> > > From: hellreich_at_...
> [mailto:hellreich_at_...]
> > > Sent: 2000-04-08 03:18
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] Remaining armies
> > >
> > >
> > > After a ten game try agianst orks the
> Slann Titan 6 the
> > ork Maga Gargant 4
> > > so in my test I'd say the Slann Komodo
> Titan comes in at
> > bout 1600-1675pts
> > > to be fair. Or maybe the Mega Gargant
> needs to come down.
> > As for the other
> > > Slann stuff it all seems to work out
> pretty balanced. With
> > a league record
> > > of 9 out of 16 games. This could be
> different if, I'd
> > choose more wisely
> > but
> > > I wanted to see how all the units in the
> army played and
> > faired. Would
> > like
> > > to hear how Runes game went when he tried
> the Slann. WHAT
> > YOU SAY
> > RUNE!!!!!
> > > OOO BYE THE WAY the new save mods on the
> King are very
> > very strong and if
> > > you think of lowering the cost would say
> no more than
> > 100-150pts for this
> > is
> > > a or should be called the punisher now
> LOL, takes anything
> > you can throw
> > at
> > > it except for the specail missile of
> coures. Thats all of
> > my test for now
> > > but let you know more as I play them more.
> > >
> > > ----- Original Message -----
> > > From: Peter Ramos
> <mailto:pramos2_at_...>
> > > To: netepic_at_egroups.com
> <mailto:netepic_at_egroups.com>
> > > Sent: Friday, April 07, 2000 2:35 PM
> > > Subject: [NetEpic ML] Remaining armies
> > >
> > > Hi!
> > >
> > > We might as well open up the discussions
> full tilt on all
> > remaining armies
> > > since the volume of possible changes may
> be quite low.
> > >
> > > Squats
> > >
> > > The additional units I have created have
> been overhauled
> > for an article in
> > > the next Incoming! issue. Overall, ranges
> were made sorter
> > to reflect a
> > > squat philosophy of close in fighting.
> Amor is usually
> > quite good. Only
> > the
> > > really big tanks and praetorian sized
> vehicles and have
> > long range, but of
> > > limited attack dice. Overall their speed
> is slow as
> > compared to other
> > races
> > > with a top speed of 20cm on advance
> orders.
> > >
> > > In the end it will depend on all of you if
> you would like
> > these to be core
> > > or optional. I could go either way.
> > >
> > > As I view their army list I dont have much
> qualms about
> > any particular
> > unit
> > > or rule.
> > >
> > > Chaos
> > >
> > > The main points will probably be primarch
> cost and teh
> > re-evaluation of
> > some
> > > powers. I would agree that primarchs
> should have a higher
> > cost, but some
> > of
> > > them (slaneesh) should have their powers
> raised
> > accordingly.
> > >
> > > The usual issues of what they can and can
> not use as
> > marine or IG
> > equipment
> > > can be addressed
> > >
> > > Two additional points will be if slannesh
> titans will have
> > void shields or
> > > another idea posted where their aura made
> that the titan
> > could only be hit
> > > on a 5+ regardlesss of the to hit of the
> weapon
> > >
> > > The second issue being the havoc missile
> rack and its low
> > power to cost
> > > ratio.
> > >
> > > Tyranids
> > >
> > > The only and most poignant issue is the
> "regenerate card",
> > which in my
> > view
> > > and most who have voiced it should NOT be
> used for
> > titan.praetorian
> > classed
> > > units which have many benefits anyway.
> > >
> > > Slann and Dark Eldar
> > >
> > > These armies will mostly be discussed by
> myself and those
> > who have helped
> > in
> > > their creation and playtesting. By all
> means if anyone has
> > a comment
> > please
> > > post them, but I understand the experience
> is limited and
> > those who have
> > > actually played them a lot will have the
> most to say.
> > >
> > >
> > > If there are any other things that you
> would like to take
> > care of please
> > > mention them.
> > >
> > > Peter
> > > _____
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Received on Tue Apr 11 2000 - 13:56:47 UTC

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