Well, i havnt got a Stagadon miniature yet, but im hoping to get one
:-)
Thanx for the advice though, i'll have to be more careful in what i
field
agaisnt IG than the orks...
Rune
-----Original Message-----
From: hellreich_at_... [mailto:hellreich@...]
Sent: 2000-04-10 23:56
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Remaining armies
Don,t fear IG, tips from my play, move what you can by warp
so as to take
away his frist fire. Then use your APC's to move other
troops, keep in mind
they have fixed save so you will get to roll for save even
if APC is hit,
this is one army you do not want to leave the Stagadon at
home. And though
it is hard cost wise try to field Ghost and Sarus warriors.
And some
Kroxigors to put inside your Stegadon. Hope this helps and
good luck!!
----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, April 10, 2000 10:07 AM
Subject: RE: [NetEpic ML] Remaining armies
> Well, my Slann forces utterly destroyed the orks.
I won 72-0! This
> is in my opinion due to :
> 1) The terrain. I placed most of my infantry in
buildings, and
they
> were very hard to hit (No barrage you know).
> A more open terrain, and my infantry would
have been
slaughtered
> by the goffs most probably.
> 2) The ork army was perhaps not ideally outfitted
to take out the
> Slann. This is my fault, since i put it
> together. I included a Great Gargant, a Mekboy
gargant, goffs
> and badmoons, but they just couldn't
> do anything right. Next time, we'll make sure
the Bad moons
have
> transports as well :)
> 3) The opposing player forgot that the Kult of
Speed needs their
> nobz as well, and they had no choice but to
> charge the nearest enemy, and was slaughtered.
> 4) I played very well, according to Eivind who
came to watch. He
> said i used my forces to the best advantage
> and overcame their biggest weakness (namely
numbers).
> 5) My "enemy" consisted of a Epic newbie and Nils
(A veteran
player,
> but has never played orks)
> 6) Die rolls. It was my lucky day, and my opponent
only rolled
sixes
> on the gargant shield checks :)
>
> I fear my tactics was only good due to the
terrain and the
fact
> that the orks had no barrage. I fear the day
> i'll have to fight IG....
>
> Rune
>
> -----Original Message-----
> From: hellreich_at_... [mailto:hellreich@...]
> Sent: 2000-04-08 03:18
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Remaining armies
>
>
> After a ten game try agianst orks the Slann Titan 6 the
ork Maga Gargant 4
> so in my test I'd say the Slann Komodo Titan comes in at
bout 1600-1675pts
> to be fair. Or maybe the Mega Gargant needs to come down.
As for the other
> Slann stuff it all seems to work out pretty balanced. With
a league record
> of 9 out of 16 games. This could be different if, I'd
choose more wisely
but
> I wanted to see how all the units in the army played and
faired. Would
like
> to hear how Runes game went when he tried the Slann. WHAT
YOU SAY
RUNE!!!!!
> OOO BYE THE WAY the new save mods on the King are very
very strong and if
> you think of lowering the cost would say no more than
100-150pts for this
is
> a or should be called the punisher now LOL, takes anything
you can throw
at
> it except for the specail missile of coures. Thats all of
my test for now
> but let you know more as I play them more.
>
> ----- Original Message -----
> From: Peter Ramos <mailto:pramos2_at_...>
> To: netepic_at_egroups.com <mailto:netepic_at_egroups.com>
> Sent: Friday, April 07, 2000 2:35 PM
> Subject: [NetEpic ML] Remaining armies
>
> Hi!
>
> We might as well open up the discussions full tilt on all
remaining armies
> since the volume of possible changes may be quite low.
>
> Squats
>
> The additional units I have created have been overhauled
for an article in
> the next Incoming! issue. Overall, ranges were made sorter
to reflect a
> squat philosophy of close in fighting. Amor is usually
quite good. Only
the
> really big tanks and praetorian sized vehicles and have
long range, but of
> limited attack dice. Overall their speed is slow as
compared to other
races
> with a top speed of 20cm on advance orders.
>
> In the end it will depend on all of you if you would like
these to be core
> or optional. I could go either way.
>
> As I view their army list I dont have much qualms about
any particular
unit
> or rule.
>
> Chaos
>
> The main points will probably be primarch cost and teh
re-evaluation of
some
> powers. I would agree that primarchs should have a higher
cost, but some
of
> them (slaneesh) should have their powers raised
accordingly.
>
> The usual issues of what they can and can not use as
marine or IG
equipment
> can be addressed
>
> Two additional points will be if slannesh titans will have
void shields or
> another idea posted where their aura made that the titan
could only be hit
> on a 5+ regardlesss of the to hit of the weapon
>
> The second issue being the havoc missile rack and its low
power to cost
> ratio.
>
> Tyranids
>
> The only and most poignant issue is the "regenerate card",
which in my
view
> and most who have voiced it should NOT be used for
titan.praetorian
classed
> units which have many benefits anyway.
>
> Slann and Dark Eldar
>
> These armies will mostly be discussed by myself and those
who have helped
in
> their creation and playtesting. By all means if anyone has
a comment
please
> post them, but I understand the experience is limited and
those who have
> actually played them a lot will have the most to say.
>
>
> If there are any other things that you would like to take
care of please
> mention them.
>
> Peter
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Received on Tue Apr 11 2000 - 06:27:00 UTC