Hi!
Not bad. Kinda like it better than mine, I'd stick with a low save modifier
though.
>Yay! Chaos stuff!
>
>--- In netepic_at_egroups.com, "Peter Ramos" <pramos2_at_u...> wrote:
>> Hi!
>>
>> Before they fall through the cracks lets get rid of two remaining
>issues:
>>
>> 1. Havoc missiles
>>
>> I'd prefer a stronger costlier version, because this takes two
>weapon hard points. Making it cheaper doesn't cut it because you
>still lose that one hard point. I suggest the following: the havoc
>rack has 6 missiles, each missile produces d3 templates, it may only
>fire 1 or 2 missiles a turn. Barrage points 6, save modifier -1. Cost
>150.
>>
>> Opinions?
>
>I agree, but even with the stats you've proposed i'd never take them
>you'd get way better results out of two barrage missles at not much
>more cost... perhaps something like this? <keep in mind i'm just
>making up #'s off the top of my head>
>6 missles, up to 3 may be fired per turn. Each missle gets D3
>additional templates which must touch 2 other templates 6-8 barrage
>points with a -2 or 3 save, alternately the missles can be direct
>fired in an anti armour roll, no barrage template but for each missle
>a target is hit on 4 or 5+ taking D3 hits with a -2 or 3 save. Cost
>300ish... That sounds like a weapon worth taking but without being
>TOO stupid... keep in mind it does take Both yer carapace slots.
>
>>
>> 2. Primarchs
>>
>> I think all would agree that all primarchs except Fulgirm deserve a
>50 point increase. For fulgrim to earn it I suggest that his power
>change to the following: May control one unit of its choice within
>range (25cm) for that turn (no roll required). The unit automatically
>shrugs off the attack in the end phase, but may be attacked in the
>same way again next turn. Praetorians/titans and shielded units are
>immune. Its a non-physical psychic attack. this makes his power as
>useful as those other primarchs.
>>
>> Opinions?
>
>Sounds like a good idea to me... while obvioiusly being a proponent
>of Slaanesh I don't think i've ever used Fulgrim.. I have a mini for
>him.. but always thought he was sorta wussy compared to Angron or
>Magnus.
>
>>
>> 3. The use of Kelvin's idea on making a special card certain IG and
>space marine equipment. Please suggest a list of what should be
>available and which should be special cards (one per greater demon).
>>
>> Opinions?
>
>I have an idea on this myself. Why not make it so only the Chaos
>Space Marines can use marine equipment. IE you take Magnus and the
>Thousand Sons. so instead of attaching normal Chaos units you can use
>any 'marine equipment' that would have been around during the Heresy.
>For Transports the only units that can be transported on them would
>be the marines. Keeps Minotaurs out of Thunderhawks and keeps the
>Marine crunchy goodness inside...
>While we've never formalized this in our gaming group that's how i've
>always played it... Marines using marine equipment... Just because
>i'm a bad guy doesn't mean I don't deserve to use the good equipment
>;>
>Besides... Chaos is the only race without a transport flyer (yes I
>know Orks don't have one either but what self respecting ork would
>ever let his feet leave the ground? Besides.. Kult of Speed has
>always seemed to work as well or better for our Ork player)
>
>>
>> These seem to be the main chaos issues that remained in the air.
>>
>> Peter
>
>Just a couple of other ideas...
>Enjoy!
> Mike
>
>
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Received on Thu Apr 13 2000 - 15:26:23 UTC