Re: [NetEpic ML] Titan Close Combat

From: <hellreich_at_...>
Date: Thu, 13 Apr 2000 19:10:40 -0400

The 20D is one roll mod it by number of infatry that attack it simple and
very easy. See the light Luke a 20D is the best way to show strength of
somthing, a thing GW should of used along time ago.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, April 12, 2000 9:24 PM
Subject: Re: [NetEpic ML] Titan Close Combat


> Hi!
>
> Hehe, many good ideas! Again, while other have a lot of merit the one put
> forth by Warprat has the most appeal to all at this point. Its main
> attractive being ONE roll, which none of the other suggestions can boast.
>
> The elite caviat to this rule is and excellent one too. It make them
> valuable. As mentioned the non-titan attacker get their save, which is
kinda
> nice, because marines doing this have a better chance of suvival than IG
for
> example, since the marines could save, the IG could not.
>
> I see few problems with this ruling, it uses standard rules without
> exceptions or changing stats. All others require a stat change or too much
> accounting.
>
> Hehe, i think its easy to see how the vote will go on this one!
>
> Peter
>
> > At 11:49 PM 4/12/00 +0000, Jim Barr wrote:
> > ><snips lots of cool Titan combat ideas from Warprat, Peter, and
> > >others>
> > >
> > > Personally, I like simpler solutions closer to the baseline CC
> > >system...adding up stands and figuring out a group CAF sounds
> > >suspiciously like another <EPIC> system set in the <40K>
> > >universe...:)
> >
> > Which, while I hated the game, had its good points too. I really like
the
> > sound of the "group CAF" rule as it represents what I think really
happens
> > when infantry make a do-or-die charge at the Titan. They all hit at
once
> > trying deperately to swarm the thing, hence the "group" effect. +1 for
> > each 'normal' infantry that attack with Elites giving their full CAF
bonus
> > would be just perfect I think. If the Infantry win the assault, they
can
> > make a basic save or die. If they lose, the Titan creams them anyhow.
I
> > really, really like this suggestion. It gives Titans some power over
the
> > infantry without being invulnerable to them. Plus as Peter pointed out,
> > the attacker is in a lose-lose situation, so they must make a tough
> > tactical choice as to how much they want to take that Titan down.
> >
> > > I like the "skip" system (add a d6 every 2 or 3 stands), or we
> > >could just double all Titan CAFs and leave it at that. It'll take a
> > >lot of Beastmen to wade through 20-30 pts of CAF...plus 2d6! So, a
> > >Titan with old CAF 14, new CAF 28 plus average roll of 7 (total 35)
> > >will crush the first 8 average opponents, and tie with the 9th,
> > >assuming 0 CAF attackers and average rolls.
> >
> > Nah. This gets too much into the old number-crunching. People will
only
> > attack with the bare minimum they can to get the maximum effect while
the
> > group model forces the player to throw in everything he can to try and
> take
> > it out and then there are still no guarentees.
> >
> > > Titans should be impressive, but they shouldn't be all-powerful,
> > >IMHO. The "combined arms" feel is good - Titans are useful, but need
> > >smaller units to screen them from the jackals, infantry is cheap and
> > >good at advancing & holding ground, but will wither in firefights
> > >with vehicles/titans, etc. In larger forces, Titans are a useful
> > >part of an army, but I rarely leave it on its own. If I find myself
> > >leaving a lone titan to hold a flank, that's my cue to buy a company
> > >of something else instead...
> >
> > I agree. Titans shouldn't be all powerful, but there are plenty of ways
> to
> > take a Titan down. Massed-firepower, Heavy and Super-heavy weapons,
other
> > Titans/Praetorians plus certain specialist weapons. An infantry assault
> > should be a last-ditch effort to take a Titan down. Under the old
rules,
> > it was actually the easiest way to do it. With the "+1D6 per 3 stands"
> > rules, its too number-crunchy while the "group CAF" means that if you
> throw
> > in enough lowly infatry, you COULD take it down. Use your more
expensive
> > elite infantry to hit it and your chances improve, but there goes your
> > expensive specialists in all likelihood. I think the "group CAF" model
> > just has the right feel to it.
> >
> >
> > -Kelvin....
> >
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> > Everyone's trying to kill me."
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Received on Thu Apr 13 2000 - 23:10:40 UTC

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