Great point !!!!!
----- Original Message -----
From: Luca Lettieri <magnus_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, April 13, 2000 3:55 AM
Subject: [NetEpic ML] Re: New polls
> > Issue #1
> >
> > Warprats titan close combat rule versus leave as is.
>
> Now wait just a minute... why the poll is being put this way???
> We were discussing the finer points of it, I seem to recall!!!
> If you put it this way, it'll just be a plebiscite for option #1, as
> NO ONE is defending the old system.
>
> Peter, I really resent this. We were having a discussion. Cutting it
> down with a lopsided poll is NOT the way to go.
>
> Oh and a couple of remarks regarding titan points cost... I don't
> think 900 points of titan should be worth 900 points of CC termies,
> in
> a close combat situation. Why? Because, obviously, the CC termies are
> CC specialists. The titan, unless armed for that purpose, is **NOT**.
>
> Try tackling in CC 900 point of Chaos marines with 900 points of
> tarantulas and let's see what happens. Does this mean tarantulas are
> not worth their points cost? No, it just means you're using them in a
> stupid way.
>
> The titans are mobile fire support platform, and they're GOOD in that
> role. No unit in the game is really worth its point cost both in CC
> and in short/medium/long range firepower. And yet that's exactly what
> you're trying to do with titans.
> I can understand the longing for the good old AT days when titans
> ruled the field, but this is NetEpic. I LIKE the units and their
> different roles, and see no need to make titans the only units in the
> game able to retain top-level efficiency in every combat situation.
>
> I can already envision ludicrous army lists with plenty of titans and
> a few cheap cannon fodder ruling the field. And why not? An
> adequately
> equipped titan has plenty of firepower, and now you're making it
> next-to-invulnerable to infantry attacks. It also has an ablative
> defense system, which means until you drop the shields it retains its
> full offensive capabilities, unlike any other unit type in the game.
> All that remains is infantry and superheavies shooting at it (since
> even superheavies are inferior in CC anyway), something which you can
> take care of by the cheap cannon fodder. These rules make fielding
> titans a no-brainer, and that's a big NO-NO in my "handbook of the
> perfect wargame".
>
> I stand my case: a whole company of elite CC troops assaulting a
> titan should rip it to shreds with little losses. If you've put your
> titan in such a situation, by all means, you **DESERVE** to die!
> And the saves won't do it. Termies would suffer a 66% loss, and those
> are TERMIES, for crying out loud! Mini-titans by themselves,
> fluff-wise. Any other unit type would just get slaughtered no matter
> what, even if they won the CC by a billion points.
>
>
> Luca Lettieri
>
>
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Received on Thu Apr 13 2000 - 23:32:55 UTC