Re: [NetEpic ML] Titan CC

From: Peter Ramos <pramos2_at_...>
Date: Sat, 15 Apr 2000 12:38:02 -0500

Hi!

Interesting idea. might make elite units worht something.

If the alternative that proposes increase CAF wins then we may tack on
you're idea which I think is a good one.

It keeps better troops behaving as they should versus titans while cannon
fodder is still cannon fodder.

Peter
----- Original Message -----
From: Steven <snew1_at_...>
To: <netepic_at_egroups.com>
Sent: Saturday, April 15, 2000 11:22 AM
Subject: Re: [NetEpic ML] Titan CC


> Are we giving each extra attacker an extra die roll. I don't think we
> should. I think that something similar to the shokk attack guns
> snotlings would be prudent here. They don't get an extra die roll if
> whatever they're attacking can't be pinned by infantry.
>
> Now, only another Titan can pin a titan so that wouldn't work but
> perhaps only elite troops have the required special training to get
> the extra die. This would keep a horde of Goffs at bay but would
> allow your Terminators to assault it and give them a chance. Once
> again this keeps "cannon fodder" at bay, though I DO think that in
> sufficient numbers they could take out a Titan, even in EPIC scale
> those numbers should be hard to achieve.
>
> This might allow us to keep from raising the CAF to the heavens. It's
> something I've been thinking about.
>
> SNEW
>
> --- In netepic_at_egroups.com, "Peter Ramos" <pramos2_at_u...> wrote:
> > Hi!
> >
> > Hmm.... this may generate a lot of rolls, though and the present
> system isn't very good since it doesn't fit too well with what we
> got. I think most agree it needs changing, the question is what.
> >
> > I am slowly warming to the idea of increased titan CAF's because:
> >
> > 1. Its the simplest thing, NO new rules what so ever, no special
> exceptions and of course fits with standard rules because ot is the
> standard rule.
> > 2. Titans would be very strong in close combat, but not invincible.
> You can swarm, but you need to swarm with good troops not cannon
> fooder. Its more of a tactical decision this way. Also they are
> finally set apart from all units in virtue of their CAF, doesn't it
> bother anyone that a warhound has a CAF of 8? It IS a titan after all
> > 3. Casualties are already taken out in the standard close ombat
> with NO extra rolls
> >
> > I reallly cant see any downside to this. It only requires a minor
> edit to the rules, more importanly, it doesn;t need to much playtest,
> we already know the standard rules work. Those who have played the
> game for a while can easily extrapolate the impact of higher CAF's.
> >
> > Since I got time to kill lets take a look at this.
> >
> > Current rules
> >
> > 10 guardsmen swarm one warlord, the warlord with average rolls
> averages 21 ( a CAF of 14 + 7 on a 2d6).
> >
> > With average rolls the IG have met the average by stand 5 or 6,
> beyond that the titan is pretty much toast.
> >
> > Increased CAF
> >
> > In the same example, but with a warlord with an increased CAF at
> +28, its average is 35. The IG only meet the average at stand 9 or
> 10, an even match, they never get a "sure thing". Of course if the
> warlord takes close combat weapons then the IG have not much of a
> chance.
> >
> > This makes several "good" tactical situations. If players want to
> take on a titan they need to compromise better troops and thus more
> points. Also, it makes close combat weapons valuable since that extra
> edge may keep most opponents away from exercising this options since
> the odds would be steep.
> >
> > Of course the amount of space to contact the titan is limited and
> thus their is usually no more space to accomodate more troops at one
> go.
> >
> > Of course I'm only doubling the CAF's it could be slightly higher.
> Some recommended values could be:
> >
> > +18 for scout class smaller titans
> > +28 for reaver sized titans
> > +35 for warlords with gargants having a little more
> > +50 for the big boyz like the Imperator and mega-gargant, also this
> means we can get rid of those fiddly rules regarding infantry and
> attacking these big things.
> >
> > Peter
> > I've thought long and hard about this Titan CC issue, and came to
> this, instead of making a bunch of new rules why not? Just use normal
> rule we already have for Titan defence, but instead of making this an
> auto hit let the Titan make a save when fighting Infantry/ veichals,
> modifyed by the models CAF.
> >
> > Example: Titan is attacked by 10 assult marines rolls two 6s so
> two hits on the Titan, pick location or roll (I like the roll idea
> unless you play like we do where you may only pick from the front)
> The Titan makes a save roll mod by attackers CAF in this case 3. So
> the Titan need to roll 4or under to exscape damage from the attack.
> This will show the Titan to be very strong but not totally invincable
> to infantry.
>
>
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Received on Sat Apr 15 2000 - 17:38:02 UTC

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