Re: [NetEpic ML] Warprat's CC

From: Peter Ramos <pramos2_at_...>
Date: Tue, 18 Apr 2000 11:30:50 -0500

Hi!

Some comments:

> Resolve infantry/normal vehicle Close Combat:
>
> A) Roll 1d6, for every troop/vehicle involved in the combat, total the
> result.

Why not the standard 2d6 and add the total CAF of all models involved for
the group CAF?

> D) Total the titan's CAF, multiply the result by X2, +2d6. This is the
> "Titan Defense" value.

Just use 2d6 plus its reguular CAF
>
> F) Divide the Group CAF, by Titan Defense. Discard ANY fractions. The
> result is the number of hits the titan takes.

Instead of dividing just use the simple progession: score equal or greater
than the titans = one hit, double the titans score = two hits, triple the
titans score = three hits, etc. I'd rather keep everything to very simple
formulas.

> H) Hits by infantry/vehicles are resolved on the front titan template.
> Ground units attack legs/feet. Skimmers/jump attack any location.
> Choose a location, and make an unmodified roll on the titan damage
> table. Apply the dammage immediatly.
>
> J) Any infantry stand (including Greater Daemons), involved in the
> attack, may make an unmodified save based on the number of hits
> inflicted on the titan. One hit, save on a one or less. Three hits,
> save on a three or less, etc.

I'd simlify this as as follows (its basically the same thing just clearer):

One hit saves on 6
Two hits saves on 5+
Three hits or more hits save on 4+
>
> All infantry, not saved, are destroyed. Vehicles do not get saves.
> Titans can't miss them.
>
> Note: Elite units get better saves, naturally, by using thier CAF to
> increase titan hits.

How would the numbers work doiing this way?

All said though its still a radical departure, although it does get results.

Peter
Received on Tue Apr 18 2000 - 16:30:50 UTC

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