Well LOL I like my rule LOL Ed's, giving unit class mods.So if you take the
Rough Riders incident A Titan would get hit 7 - 10 times at a -1 TSM, for
you can only fit this many around Titan base, most legs are 1+ so Titan
would need 2+ to save. Most likely it will only get hit 1-2 times. And most
times will only be just damaged. End of turn you have a 50% chance to
repair, not bad concidering you where just swamped by the IG's best CC
Company.
----- Original Message -----
From: Warprat <warprat_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, April 20, 2000 2:44 AM
Subject: Re: [NetEpic ML] Warprat's CC
> Hi Hellreich!
>
>
> hellreich_at_... wrote:
> >
> > You know now that I think about it warprat this will work fine but will
it
> > be easy for say the few 12-15 year olds that hate Battletech and other
games
> > for all the adding, or should we tell them to bring in calculators. For
one
> > of the worst subjects in US is Math, think English is 2nd LOL. The only
draw
> > back I see to your rule is letting all models attack Titan, that in
regular
> > rules would not be there. Lets just say a whole company of Rough Riders
are
> > in Capitol Imp and then Attack Titan, say good bye to Titan with little
loss
> > to Riders.
>
>
> Well, like I posted before, most people move thier titans last.
> The titan would have to be immobilized, or stupid, to let itself get
> into the situation. But to be fair, let's compare systems.
>
>
>
>
> Warprat's rules:
>
> 30d6 + 90 = 195 Group CAF for the Rough Riders.
>
> Warhound (2d6 +8) X2 = 30 6 hits, Rough Riders lose 0 stands.
> Reaver (2d6 + 12) X2 = 38 5 hits, Rough Riders lose 5 stands.
> Warlord (2d6 + 14) X2 = 42 4 hits, Rough Riders lose 10 stands.
>
>
> OK, Hellreich, point taken. I'm now adding a rule that says, saves max
> out at 4+. The new result would be:
>
> Warhound (2d6 +8) X2 = 30 6 hits, Rough Riders lose 15 stands.
> Reaver (2d6 + 12) X2 = 38 5 hits, Rough Riders lose 15 stands.
> Warlord (2d6 + 14) X2 = 42 4 hits, Rough Riders lose 15 stands.
>
>
>
>
> Darius's rules:
>
> All size titans Electrohull kill the same amount of Rough Riders: 20
> stands dead, 10 survive.
>
> Warhound, CAF 15 = 8 hits 22 Rough Riders killed, total.
> Reaver, CAF 19 = 7 hits 23 Rough Riders killed, total.
> Warlord, CAF 21 = 6 hits 24 Rough Riders killed, total.
>
>
>
> Rough Riders
> 1st Stand 2d6 + 3 = 10 CAF, Rough Rider killed
> 2nd Stand 3d6 + 3 = 13 CAF, Rough Rider killed
> 3rd Stand 4d6 + 3 = 17 CAF Hit on Warhound,
> 4th Stand 5d6 + 3 = 20 CAF Hit on Warhound, Reaver
> 5th Stand 6d6 + 3 = 24 CAF Hit on Warhound, Reaver, Warlord
> 6th Stand 7d6 + 3 = 27 CAF Hit on Warhound, Reaver, Warlord
> 7th Stand 8d6 + 3 = 31 CAF Hit on Warhound, Reaver, Warlord
> 8th Stand 9d6 + 3 = 34 CAF Hit on Warhound, Reaver, Warlord
> 9th Stand 10d6 + 3 = 38 CAF Hit on Warhound, Reaver, Warlord
> 10th Stand 11d6 + 3 = 41 CAF Hit on Warhound, Reaver, Warlord
>
>
>
>
> ------------------------------------------------------------------------
>
>
>
>
> But, of course, most situations will not be like the above. Let's try
> something real. A Thunderhawk screams in, after the titan has moved,
> unloading 6 Assault Marines.
>
>
> Warprat's rules:
>
> 6d6 + 18 = 39 Group CAF for the Assault Marines.
>
> Warhound (2d6 +8) X2 = 30 1 hit, Assault Marines lose 5 stands.
> Reaver (2d6 + 12) X2 = 38 1 hit, Assault Marines lose 5 stands.
> Warlord (2d6 + 14) X2 = 42 0 hit, Assault Marines lose 6 stands.
>
>
> Darius's rules:
>
> All the titans Electrohulls kill the same amount of Assault Marines: 3
> stands dead, 3 survive.
>
> Warhound, CAF 15 = 1 hit 5 Assault Marines killed, total.
> Reaver, CAF 19 = 0 hits 6 Assault Marines killed, tolal.
> Warlord, CAF 21 = 0 hits 6 Assault Marines killed, total.
>
>
>
> Assault Marines:
> 1st Stand 2d6 + 3 = 10 CAF Assault Marine killed.
> 2nd Stand 3d6 + 3 = 13 CAF Assault Marine killed.
> 3rd Stand 4d6 + 3 = 17 CAF Hit on Warhound,
>
>
>
>
> ------------------------------------------------------------------------
>
>
>
> Let's try another situation. 8 Terminator Marines attack a titan.
>
>
> Warprat's rules:
>
> 8d6 + = 76 Group CAF for the Assault Marines.
>
> Warhound (2d6 +8) X2 = 30 2 hits, Terminator Marines lose 6 stands.
> Reaver (2d6 + 12) X2 = 38 2 hits, Terminator Marines lose 6 stands.
> Warlord (2d6 + 14) X2 = 42 1 hit, Terminator Marines lose 7 stands.
>
>
>
> Darius's rules:
>
> All titans Electrohulls kill the same amount of Terminator Marines: 4
> stands dead, 4 survive.
>
> Warhound, CAF 15 = 3 hits 5 Terminator Marines killed, total.
> Reaver, CAF 19 = 2 hits 6 Terminator Marines killed, tolal.
> Warlord, CAF 21 = 1 hit 7 Terminator Marines killed, total.
>
>
>
> Terminator Marines:
> 1st Stand 2d6 + 6 = 13 CAF Terminator Marine killed.
> 2nd Stand 3d6 + 3 = 16 CAF Hit on Warhound.
> 3rd Stand 4d6 + 6 = 20 CAF Hit on Warhound, Reaver.
> 4th Stand 5d6 + 6 = 23 CAF Hit on Warhound, Reaver, Warlord.
>
>
>
> ------------------------------------------------------------------------
>
>
>
> The Acid Test. A Warhound Titan pins another titan. 12 Imperial Bikes,
> and an Ogryn detachment of 4 rush to help.
>
>
> Warprat's rules:
>
> 16d6 + 36 = 92 Group CAF for Imperial Bikes and Ogryns.
>
> Warhound (2d6 +8) X2 = 30 3 hits, Bikes lose 6, Ogryns lose 2.
> Reaver (2d6 + 12) X2 = 38 2 hits, Bikes lose 8, Ogryns lose 3.
> Warlord (2d6 + 14) X2 = 42 2 hits, Bikes lose 8, Ogryns lose 3.
>
>
> Warlord then attacks, (4-5d6) +8 = 25 VS. Warhound
> 22 VS. Reaver, Warlord
>
> Warhound 2d6 + 8 = 15 Takes another hit, 4 total.
> Reaver 2d6 + 12 = 19 Takes another hit, 3 total.
> Warlord 2d6 + 14 = 21 Takes another hit, 3 total.
>
>
>
> Darius's rules:
>
> All titans Electrohulls kill the same amount of Bikes: 8 stands dead, 4
> survive. 2 Ogryns dead, 2 survive.
>
> Warhound, CAF 15 = 4 hits, Bikes lose 11, Ogryns lose 2.
> Reaver, CAF 19 = 3 hits, Bikes lose 11, Ogryns lose 2.
> Warlord, CAF 21 = 3 hits, Bikes lose 12, Ogryns lose 2.
>
>
>
> Bikes:
> 1st Stand 2d6 + 1 = 8 CAF Bike destroyed
> 2nd Stand 3d6 + 1 = 11 CAF Bike destroyed
> 3rd Stand 4d6 + 1 = 14 CAF Bike destroyed
> 4th Stand 5d6 + 1 = 18 CAF Hit on Warhound
>
> Ogryns:
> 5th Stand 6d6 + 6 = 27 CAF Hit on Warhound, Reaver, Warlord
> 6th Stand 7d6 + 6 = 30 CAF Hit on Warhound, Reaver, Warlord
>
> Warhound:
> 7th Unit 8d6 + 8 = 36 CAF Hit on Warhound, Reaver, Warlord
>
>
>
> ------------------------------------------------------------------------
>
>
>
> Both systems give somewhat equal results. The Darius rules are more
> destructive, to both sides, than the Warprat rules.
>
> The Warprat rules allow more of the titans attackers to live, in equal
> proportions. The titan's attackers chance to survive, increases, as the
> number/quality of the attackers increase. Large groups of attackers
> can overwealm a titan's defensive system. Damage to the titan is also
> less, however.
>
> The Darius rules allow Cannon Fodder units to attack, and get wasted,
> before the Elites attack. Elites have a better chance to damage, when
> Cannon Fodder is used. Each attacking unit is able to damage the titan
> on it's own. The Darius rules are more simple. Although, to tell you
> the truth, the Warprat system IS a little faster. Really true! ;)
>
>
>
>
> After reviewing the results, side by side, it seems to me that the
> Darius rules have a more "Desperate" feel to them. More carnage.
>
> In the end, how you vote, will depend on how much carnage you think
> Close Combat should do. And, of course, the simplicity factor.
>
>
> I LIKE the simple rule that Darius has proposed. I hate to say it, but
> I also like the carnage level, and the "desperate" feel of it. Even
> more than my own rules! So, I'm switching my vote, in favor of Darius's
> rules. Surprise!!!
>
>
> Darius, if I had a hat, I would tip it to you. Good going, nice rules!
>
>
>
> What does everyone else think?
>
> Warprat ;)
>
> ------------------------------------------------------------------------
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> ------------------------------------------------------------------------
>
>
>
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Received on Thu Apr 20 2000 - 23:10:11 UTC