Re: [NetEpic ML] How to beat the Slann?

From: Peter Ramos <pramos2_at_...>
Date: Tue, 25 Apr 2000 15:24:52 -0500

Hi!

This should be good I'll include this change.

Peter



>For now maybe just 50pts to all support and company cards, Drop the nullify
>field to 5cm instead of 15cm, 25% allies rule needs to be used when
choosing
>a True Slann army they are after all few in number (why they use the Mechs
>in the first place).
>Who played the Tech Guards? What did he use? Can't see how they lost I've
>yet to beat them LOL Knights can out number Slann Mech 3 to one point wise.
>----- Original Message -----
>From: Peter Ramos <pramos2_at_...>
>To: <netepic_at_egroups.com>
>Sent: Tuesday, April 25, 2000 2:25 PM
>Subject: Re: [NetEpic ML] How to beat the Slann?
>
>
>> Hi!
>>
>> My sense is that they need a bump up in price, just how much is the key.
>> Originally I suggested some really high points costs which were trimmed
>> down. perhaps they should be re-evaluated and redone.
>>
>> How much more you think they should cost?
>>
>> Peter
>>
>> -----Original Message-----
>> From: nils.saugen_at_... <nils.saugen@...>
>> To: netepic_at_egroups.com <netepic_at_egroups.com>
>> Date: Tuesday, April 25, 2000 6:14 AM
>> Subject: RE: [NetEpic ML] How to beat the Slann?
>>
>>
>> >14 out of 20, that's a 70% win rate..... and if I understand you right,
>> >thats when you leave the best units at home??? I do agree on the need
for
>> >speed when facing Slann, but have you ever tried assaulting vanguards? 4
>> >shots (with 2 shots at 3+, Thats equal to a volcanocannon!!!!!) and + 6
>> CAF,
>> >you'll need luck to get through to CC let alone survive the CC. Ok, you
>> >could try to shoot them out, but then they've got a fixed 4+ save???
>> >
>> >We've tried it now for three or four games, and found that the stats on
>the
>> >Slann units are to powerfull! Eivind, by mistake, filled his hellbore
>with
>> >twice the amount of berserkers, and still got creamed. And as for speed
>> >goes, you can't beet a tunneller or droppods can you?
>> >
>> >IMO every army should have a fair chance of beating any other army! And
>as
>> >it is now, the Slann seems pretty unbeatable to me.
>> >
>> >Now, I prefer to play with an underdog army. I still treasure the moment
>> >from one of my first games, when a IG stand took a pot shot and
destroyed
>a
>> >Land Raider! It's those rare moments that I play for, and not
nessecarily
>> >for the glory of victory! However, I wouldn't play if there wasn't a
>> >snowballs chance in hell to win the game!
>> >
>> >Nils
>> >
>> >
>> >
>> >
>> >
>> >> -----Original Message-----
>> >> From: hellreich_at_... [SMTP:hellreich@...]
>> >> Sent: 25. april 2000 12:38
>> >> To: netepic_at_egroups.com
>> >> Subject: Re: [NetEpic ML] How to beat the Slann?
>> >>
>> >> Well, that just anit found away to beat them yet, I've tested out 20
>> games
>> >> with only 14 wins.
>> >> 1) when making a True Slann army you are only allowed 25% from the
>other
>> >> list like choosing allies ( so 1000pts of True Slann, you may take
only
>> >> 250pts from other list.
>> >> 2) The Necron are very strong to be fair try to leave them at home
afew
>> >> battles and see how well you do. Or field them by themselves. I tend
to
>> >> stay
>> >> away from the Necron for this reason, most don't or didn't like them
to
>> >> begin with from 40k. I play that they do roll for regeneration in CC
>but
>> >> may
>> >> be this should be changed, again try leaving them at home I know its
>hard
>> >> they are very tempting to play, but just till others find away to play
>> >> against them.
>> >> 3) Disruptor missiles do ignor cover it is a radio signal of sort
>> >> 4) the Slann can be beat, and beat very badly. They are not the type
of
>> >> army
>> >> you can sit back and shoot at. Your opponnet must move and move fast,
>> >> Slann's biggest weakness is CC, and once they find ways to get there
>you
>> >> will lose and lose big trust me. I once lost to the Orcks 45VP to
15VP.
>> >> 5) It's all in fun and if they are poor sports and hate to lose then
>feel
>> >> free to make up some house rules for them. But I think if they play
>more
>> >> they will find the loop hole and beat your army.
>> >> ----- Original Message -----
>> >> From: Karlsen Rune <rune.karlsen_at_...>
>> >> To: <netepic_at_egroups.com>
>> >> Sent: Tuesday, April 25, 2000 2:49 AM
>> >> Subject: [NetEpic ML] How to beat the Slann?
>> >>
>> >>
>> >> > I play the Slann, and have since i bought the miniatures, played 4
>> >> games.
>> >> > Against
>> >> > Eldar, the Orks, TG and Squats. Every time i have beaten them hard.
>In
>> >> > retrospect,
>> >> > they didn't even stand a chance. So, we've been wondering how well
>the
>> >> Slann
>> >> > have
>> >> > been playtested, and also about the battles played where the Slann
>> lost.
>> >> > Were these
>> >> > losses close, and when they won, where they overwhelming victories?
>My
>> >> > friends are
>> >> > threatening to stop playing with me, since they see no point in
>playing
>> >> a
>> >> > game they
>> >> > cannot win. They want to change the stats on some of the units and
>keep
>> >> the
>> >> > cost.
>> >> > Needless to say, i don't want that, but i'll have to if i want to
>play.
>> >> We
>> >> > mostly play
>> >> > 4k points, and no flyers.
>> >> >
>> >> > I also have two rules questions : 1) Do modifiers for cover apply
>when
>> >> > firing the
>> >> > Neuro Disruptor missiles or Mantis Missiles?
>> >> > 2) Does the Necron ability to regenerate apply to CC as well?
>> >> >
>> >> > If anybody has any experience playing with or against the Slann,
>please
>> >> post
>> >> > your
>> >> > opinions. Have my opponents simply not found the right tactic? Two
of
>> >> them
>> >> > are
>> >> > experienced players, and any battles with them should be close imho.
>> >> >
>> >> > Rune
>> >> >
>> >>
>>
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>> >> >
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Received on Tue Apr 25 2000 - 20:24:52 UTC

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