Re: [NetEpic ML] terrain question
Hi!
That's a thought. Mostly everyone gives modifiers to hit, not close combat. Of course it stands to reason that troops assaulting other troops in fortified positions should have a bad day.
I suppose using the same modifier for shooting as a modifier for close combat would work, at least its a simple solution.
Peter
I noticed that under the terrain section there are two types of terrain that made me wonder about a third type.
1. buildings which give a -2 to hit modifier
and
2. barbwire and fences which need advance orders to cross and have no to hit modifier
what about walls or building rubble that forms wall that would be something between the two like requiring advance orders to cross and give a -1 modifier
also has anyone ever thought of addressing close combat modifiers?
thanks for the clarrification in advance
Received on Tue May 02 2000 - 23:51:03 UTC
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