Re: [NetEpic ML] terrain question

From: Peter Ramos <pramos2_at_...>
Date: Tue, 2 May 2000 18:51:03 -0500

Hi!

That's a thought. Mostly everyone gives modifiers to hit, not close combat. Of course it stands to reason that troops assaulting other troops in fortified positions should have a bad day.

I suppose using the same modifier for shooting as a modifier for close combat would work, at least its a simple solution.

Peter

  I noticed that under the terrain section there are two types of terrain that made me wonder about a third type.

  1. buildings which give a -2 to hit modifier

  and

  2. barbwire and fences which need advance orders to cross and have no to hit modifier

  what about walls or building rubble that forms wall that would be something between the two like requiring advance orders to cross and give a -1 modifier

  also has anyone ever thought of addressing close combat modifiers?

  thanks for the clarrification in advance
Received on Tue May 02 2000 - 23:51:03 UTC

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