Re: [NetEpic ML] terrain question

From: <hellreich_at_...>
Date: Tue, 2 May 2000 20:29:24 -0400

I don't see why there needs to be a Modifier for CC assulting a fortifcation, this would already be in the fact that only so many models would be able to get into CC some what making it even odds. Like only one model in door way, window, or gun slit. Pretty much making a 1on1 fight.
  ----- Original Message -----
  From: Peter Ramos
  To: netepic_at_egroups.com
  Sent: Tuesday, May 02, 2000 7:51 PM
  Subject: Re: [NetEpic ML] terrain question


  Hi!

  That's a thought. Mostly everyone gives modifiers to hit, not close combat. Of course it stands to reason that troops assaulting other troops in fortified positions should have a bad day.

  I suppose using the same modifier for shooting as a modifier for close combat would work, at least its a simple solution.

  Peter

    I noticed that under the terrain section there are two types of terrain that made me wonder about a third type.

    1. buildings which give a -2 to hit modifier

    and

    2. barbwire and fences which need advance orders to cross and have no to hit modifier

    what about walls or building rubble that forms wall that would be something between the two like requiring advance orders to cross and give a -1 modifier

    also has anyone ever thought of addressing close combat modifiers?

    thanks for the clarrification in advance

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Received on Wed May 03 2000 - 00:29:24 UTC

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