Yes these are great changes but I think a 4+ save for all Mechs will be
fine, or just leave it a 4+ save and do away with the other save, like
Knights.
----- Original Message -----
From: Peter Ramos <pramos2_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, May 03, 2000 11:02 AM
Subject: Re: [NetEpic ML] Stagadon vs. Leviathan
> Hi!
>
> No doubt that the slann were underpriced, but not the whole list. The main
> problem were the knights and thte necron.
>
> The knights are obviously more powerful than their counterparts with a
fixed
> save and a regular one, also they have better weaponry. These were
> significantly raised. Also the powerful bullfrog is only available as a
> support card not a company card any more to maintain balance.
>
> The prices are very high as they should be because knights by all playtest
> accounts are very resilient to fire. Cost now varies for one detachment
from
> 450 to 700 points depending on the type.
>
> I think these prices will stand the playtest, but we'll see.
>
> The necron were also underpriced and in some cases their proces went up a
> lot, especially vehicles since their self repair ability makes killing
them
> after fire hard. They vary from 250 to 450, much higher than any other
> armies, but this must be so since their armor save and weapons are so much
> better than what others have.
>
> The rest of the army, exodites and dracon had minor changes, these units
are
> more similar to other armies in stregnth, certain changes like depriving
> most dracon of saves makes good sense in the context of their "cannon
> fodder" nature.
>
> Some other changes like lowering the mech warp field save to 5+ in most
> cases and 4+ for special mechs also will balance things out. They are
still
> powerful and expensive but not overly so. The 3+ fixed save with another
> save behind that is too much. The lowe one will be more balanced.
>
> Self repair will not work in close combat. Mainly because the slann are
more
> of a shooting army than a close combat one, so giving this would be out of
> character and of course unbalancing.
>
> Units like the vanguard are now only a special card with 5 models at
around
> 500 or so.
>
> Gravguards take their place as company cards, duely priced (high around
1000
> or so for a couople of detachments)
>
> As playtest contiues we'll adjust things more, but we have changed things
> significantly to balance it out with cost and stat changes.
>
> Peter
>
> -----Original Message-----
> From: Karlsen Rune <rune.karlsen_at_...>
> To: 'netepic_at_egroups.com' <netepic_at_egroups.com>
> Date: Wednesday, May 03, 2000 4:02 AM
> Subject: RE: [NetEpic ML] Stagadon vs. Leviathan
>
>
> > How did you come to that conclusion?
> > We should playtest more, and therefore maybe the cost should
> > go up? I think i'll wait till i see what Peter cooks up before
> >this
> > gets out of hand...
> >
> > Rune
> >
> > -----Original Message-----
> >From: eivind borgeteien [mailto:eivind.borgeteien_at_...]
> >Sent: 2000-05-03 10:47
> >To: 'netepic_at_egroups.com'
> >Subject: RE: [NetEpic ML] Stagadon vs. Leviathan
> >
> >
> >
> >Therefore, maybe the prices should be more expencive than the formula...
> >
> >-----Original Message-----
> >From: Karlsen Rune [ mailto:rune.karlsen_at_...
> ><mailto:rune.karlsen_at_...> ]
> >Sent: 3. mai 2000 10:41
> >To: 'netepic_at_egroups.com'
> >Subject: RE: [NetEpic ML] Stagadon vs. Leviathan
> >
> >
> > Yes, that's what i think too...
> >
> > Rune
> >
> > -----Original Message-----
> > From: Lorenzo Canapicchi
> >
> >[ mailto:lorenzo.canapicchi_at_... <mailto:lorenzo.canapicchi@...> ]
> > Sent: 2000-05-03 10:36
> >
> > To:netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Stagadon vs. Leviathan
> >
> >
> > Karlsen Rune wrote:
> > >
> > > Yes, but in the case of a completely new army, we
> >
> >don't
> > > have another basis for comparison...
> >
> > >
> >
> > Exactly so we shouldn't refer to other army cost, better to
> >
> >playtest
> > (and a new army need a lot of playtest) and trim costs and
> >
> >stats
> > according to the test, formulas can have a role when you
> >
> >start the
> > design of the Army, but at this point we should use only
> >
> >testing and
> > common sense IMHO.
> >
> > --
> > Lorenzo Canapicchi
> > mailto:canapicc_at_...
> ><mailto:canapicc_at_...>
> > mailto:canapi_at_... <mailto:canapi@...>
> >
> > Personal Page:
> > http://www.cli.di.unipi.it/~canapicc
> ><http://www.cli.di.unipi.it/~canapicc>
> >
> >
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Received on Wed May 03 2000 - 22:43:17 UTC