Re: [NetEpic ML]

From: dardman <dardman_at_...>
Date: Fri, 19 May 2000 09:28:29 -0400

You are right. Orks got to get down and dirty. That's why you take the shokk
attack guns. These little babies can keep their first firing units busy.
Watch you opponent and if he has any devastators, whirlwinds, vindicators or
landraiders on First-fire, take a shokk attack. The worst that will happen
is nothing the best they are auto destroyed with a 'hit' and doubles. 3
squads of these guys and keep them on First-fire, they also give you Mekboy
cards. Weirdboy towers guarded by a dragsta and bone breakas. These will
help your small AA battery, if charged up enough they can't miss and you
will take out 3+ units with one tower. 2 or 3 stompas mobz because they draw
firepower and are tough to kill. You need a Kult of Speed and extra nobz
bikers. Personally I take Bloodaxe, Evil Sunz, Goffs, Badmoonz first and
then build with Deathskulls and Snakebites last if I need them. Half of you
army must be able to assault quickly, 1/4 must be able to First-fire or
provide the fire support needed for your assault and the last 1/4 needed to
Advance fire, pick off anything missed. So I assault with my Goffs and Evil
Sunz (or Kult of Speed), first-fire with the Badmoonz and advance with the
Blood axes. You have a lot of points, so take extra nobz and use the Mekboy
cards. Good luck!! I too am playing orks tonight but only 5000 points. Let
us know what happens.
Darius

_____________________________________________
NetZero - Defenders of the Free World
Click here for FREE Internet Access and Email
http://www.netzero.net/download/index.html
Received on Fri May 19 2000 - 13:28:29 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:00 UTC