RE: [NetEpic ML] SoB more than meets the eye?

From: <nils.saugen_at_...>
Date: Tue, 30 May 2000 08:40:10 +0200

Are you suggesting that we remove the savingtrow from the Necrons
completely? I think they at least should have a save of 6 +, and the repair
roll!

Nils

> -----Original Message-----
> From: hellreich [SMTP:hellreich_at_...]
> Sent: 29. mai 2000 17:36
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] SoB more than meets the eye?
>
> great great, so we have come to a agreement, on the army. Now just needs
> fine tuning, I'd still like to see the Gravguards cost 1100pts for company
> cards. Spawnguards I'd like to leave as 3 detachments at 1100pts weaker
> troops, plus would when feilded, make the Slanns more in number then the
> Necron foot troops. As I see it each army should have 1 CC at some what
> low
> cost, This is the one for True Slann. How dose All feel about taking the
> fixed save from the Necron foot troops, just let them have a repair roll
> of
> 5+, only let the tanks have the 2 roll one for save and one for repair,
> this
> would show that the tanks have more armor then foot troops. In my eys we
> could then lower the cost of Necron foot troop cards Company by I'd say 50
> pts and support by 25pts. How dose this look? !!
> ----- Original Message -----
> From: Karlsen Rune <rune.karlsen_at_...>
> To: <netepic_at_egroups.com>
> Sent: Monday, May 29, 2000 3:15 AM
> Subject: RE: [NetEpic ML] SoB more than meets the eye?
>
>
> > You forgot to mention that i tried out the 1000 point Gravguard
> > company as well. I'll have to say, and i think Nils agrees with
> > me, that it didn't make much difference in this battle.
> > I think the Gravguard and the Spawnguards both could be
> > 2 detachments without any modifications beyond reducing
> > the cost by one third.
> >
> > I was very impressed by the SOB, and also by how much more
> > balanced the Slann seemed now. I fielded the best i had, but
> > it was still balanced. I lucked out on initiative, winning all 3
> > times,
> > and contribute my victory to that fact alone...The ignore cover
> > to hit weaponry of the SOB really makes the difference against
> > an army like the Slann which have lots of units with fixed saves.
> >
> > My battleplan was to hang back with the gravguards, mechs and
> > tanks, while the Necrons and the Vanguards took out strategic
> > enemy positions and held VP's to the front. This worked out OK,
> > but showed the Slann's biggest weakness, namely numbers.
> > I simply didn't have enough units to try and take and hold all
> > the VP's. On my right flank, i had the Nemesis' and the Gravguard.
> > The Gravguard held a VP, and the enemy held a VP with his
> > Archangels in a woods nearby. I had to keep a detach of
> > Necrons nearby in case the Archangels charged (with a
> > devastating 50cm move!). I couldn't move away, because
> > i didn't have the move to reach the Archangels in one turn,
> > and i couldn't hit them since they were in the woods.
> > If Nils feels he did badly with the Archangels, this is only
> > because he didn't attack when he had the chance! As a
> > deterrent, they did an excellent job, and Nils wants to take
> > 2 detachments of these next time. I don't blame him. 50cms
> > move on charge and flightpacks makes these a Slann
> > Mech killer! :-)
> >
> > Rune
> >
> > -----Original Message-----
> > From: NN [mailto:nils.saugen_at_...]
> > Sent: 2000-05-29 08:55
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] SoB more than meets the eye?
> >
> > This Saturday Rune and I played a 5000 points game between
> > the SoB
> > and the Slann, The SoB fielded a Sister Company, an
> > Immolator
> > Company, a Rhino Company, a Retributor company and a
> > Punisher
> > company. They where supported by 2 Predator and 1 Vindicator
> >
> > detachment, 2 detachments of Cardinals, one detachment of
> > Archangels,
> > a Justifier special card, a Cleric, a fwd. Observer, and a
> > pair of
> > Warhounds. The Slann had a Gravguard company and a Necron
> > raider
> > company, supported by 2 Bullfrog detachments, a Nemesis
> > detachment
> > and finally two Vanguard special cards.
> >
> > The battlefield was dominated by a ruined town and a couple
> > of woods.
> > Lots of cover! The Sisters won the roll for setup, and chose
> > the side
> > with the most cover. The plan was to catch as many VPs as
> > possible in
> > the first turn and to defend them and keeping a mobile
> > reserve to
> > stop any Slann breakthroughs. The Cardinals and the
> > Retributors would
> > hang back giving fire support. The Titans had one role, suck
> > up fire
> > in the first turn! If they survived, that would be
> > excellent, but I
> > didn't plan for that to happen!
> >
> > The game lasted for three turns, and was a very close race.
> > After the
> > first turn, the score was 25 - 21 in favour of the SoB, the
> > second 41
> > - 37 to the Slann, and the game ended in the third turn 55 -
> > 37 to
> > the Slann. We had equal luck with the dies, except that the
> > Slann won
> > the initiative in every turn. If the SoB had got the
> > initiative in
> > the third turn, things might have looked different. Most
> > went
> > according to my plan, but I chickened out with the
> > Archangels and the
> > Justifiers, so they didn't see any action at all. I lost
> > because
> > the
> > Slann where able to break all most all of my detachments,
> > while
> > keeping the Bullfrogs and Gravguards more or less out of
> > harms way.
> >
> > The SoB worked just fine on their own. I take my hat off to
> > Jyrki for
> > putting together a well balanced army. It appears light on
> > paper, but
> > looks can be deceiving. I'm working on a couple of units
> > that
> > I'll
> > add to this army in due time, and I'm definitely keeping the
> > sisters
> > as a standalone army!
> >
> > What about the Slann then? They have made progression. They
> > now seem
> > more balanced, but are still a very hard to beat. Each unit,
> > although
> > small, packs a lot of punch and resilience, making them very
> > hard to
> > kill. Slow moving opponents might find it difficult to beat
> > them,
> > because they stop you dead in your tracks by the end of the
> > first
> > turn. I think you need to try to catch as many VP's as
> > possible
> > in
> > the first turn! Concentrate the fire and break one unit
> > after
> > another! They are very few and not that mobile, so they will
> > have
> > trouble covering the entire battlefield. Use that to your
> > advantage,
> > and you may be able to beat them.
> >
> > Nils
> >
> >
> >
> >
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Received on Tue May 30 2000 - 06:40:10 UTC

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