Thats correct, we might also consider making the special regiments support
cards only!
Nils
> -----Original Message-----
> From:	eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> Sent:	5. juni 2000 13:20
> To:	'netepic_at_egroups.com'
> Subject:	RE: [NetEpic ML] imperial guard questions
> 
> This adds some flavour to the somehvat gray and anonomous IG, but Nils and
> I never really agreed on the Tallarn. I think that to let a whole company
> always fire first is a bit to cheesy.
> 
> What does the rest of you think? 
> 
> Eivind 
> -----Original Message----- 
> From: nils.saugen_at_... [ <mailto:nils.saugen@...>] 
> Sent: 5. juni 2000 12:38 
> To: netepic_at_egroups.com 
> Subject: RE: [NetEpic ML] imperial guard questions 
> 
> 
> Here we go again! 
> 
> SPECIAL REGIMENTS 
> 
> 
> CADIAN SHOCK TROOPS 
> The most powerful fighting formations of the Cadian forces are called 
> shock troops. They are chosen from the fastest moving and hardest 
> fighting of the Cadians. As all Cadians must train in the defence 
> forces, all the best fighters are quickly identified and inducted for 
> further training. When Chaos raiders are discovered the shock troops 
> are sent to hunt them down, and only if the force is particularly large 
> or well equipped will the Cadians send for help. Even the Space Marines 
> that have come to destroy especially large Chaos forces have found the 
> Cadians impressive and powerful allies. 
> 
> Cadian shock troops add 1 to their CAF and have an armor save of 6+ 
> 
> CATCHAN JUNGLE FIGHTERS 
> The Jungle Fighters are one of the most famous regiments in the whole 
> of the imperium, hailing from the death world of Catachan few can equal 
> their steel nerves and animalistic savergery. The regimental uniform of 
> Catachan comprimises of combat trousers, a green vest and the famous 
> red bandannas, this barely passes for uniform and is also worn by the 
> civilians of Catachan.They wear this clothing because it is ideally 
> suited to every-day use in the jungles of Catachan. The Catachans are 
> constantly fighting for their lives due to the dangerous animals that 
> inhabit the jungles, some of the more deadlier one are the Catachan 
> devils, Face-eaters and the Brain-leaves. Because of this, Infants are 
> tought to shoot before the can walk and only the best ever make 
> adult-hood. 
> 
> The Catchan Jungle fighters roll 3 dice in close combat when fighting 
> in woods. The Catachans, used to fighting in a jungle environment, 
> prefer to move on foot and do not use transports. However, they may 
> infiltrate after initial deployment up to their full charge move before 
> the battle begins.   
> 
> 
> MORDIAN IRON GUARD 
> The Mordian Iron Guard stands between order and anarchy. They are the 
> champions of the Tetrarchy of Mordian, uniformed in bright colours and 
> fiercely loyal to their cause. Their enemies are all those who would 
> divert the scant resources of Mordian or threaten its continued 
> existence. They fight a constant battle against the criminal warlords 
> of, the undercity, insane gangs of cannibals and misguided 
> rabblerousers who would sooner see universal destruction than endure 
> the sacrifice necessary for the survival of the world. 
> The Iron Guard are ruthless in pursuit of their enemies. Their 
> discipline is legendary and their training is as rigorous as possible. 
> All who fight in the Iron Guard understand full well the horror that 
> would engulf their world if they were to fail in their duty. Their 
> loyalty and determination is all that keeps Mordian from plague, 
> starvation and savagery. 
> 
> Mordian Iron Guard detachments have a moral of 2. 
> 
> ICE WARRIORS OF VALHALLA 
> 
> Though the planet of Valhalla is no longer a populous or affluent 
> world, the Valhallans are famous throughout the galaxy. After 
> destroying the Orks on their own world, regiments of Valhallans joined 
> with other Imperial Guard to rid many worlds of the Ork invaders. 
> Always the Valhallans fight with the same grim determination they 
> displayed in the ice cities of their home world. In battle their 
> courage and -tenacity earn them the respect of other regiments from all 
> over the Imperium. 
> 
> The ice warriors use skis to move when on snowy and icy surfaces, 
> giving them double movement under such conditions. Due to the intense 
> hatred of Orks, any ice warrior stand fighting in close combat with 
> Orks can re-roll any close combat dice that roll a 1. This re-roll may 
> only be taken once. You are not allowed to re-roll any re-rolls. They 
> have a moral of 3+ when fighting orks. 
>   
> TALLARN DESERT FIGHTERS 
> The world of Tallarn was once a fertile planet bathed in the gentle 
> orange light of its twin suns. Oceans, plains and lush jungles covered 
> its surface, and its people prospered. The world was a virtual 
> paradise. All of this ended during the Horus Heresy. Within a thousand 
> years of the Horus Heresy, Tallarn evolved into a very different world 
> from the prosperous planet of former times. Deserts of sulphurous sand 
> stretched from pole to pole and all water disappeared except for a thin 
> residue in the atmosphere. No vegetation remained on the surface 
> exposed to the blistering, wind-blown sands. All that grew was the 
> carefully husbanded crops of the Tallarn themselves, sheltered in their 
> protective horticultural domes. 
> 
> With skill and cunning, the Tallarn conduct lightning raids on their 
> opponents. Choosing their targets carefully the Tallarn launched one 
> attack after another, always retreating before the enemy can turn to 
> meet their fire. 
> 
> 
> This guard regiment conducts shooting in a different way to most 
> troops. If a stand has advance orders it may fire during the movement 
> phase. When they are moving, then shots can be worked out at any point 
> during movement. Simply stop the stand, fire and then move the rest of 
> the way. 
> 
> 
> Summary 
> 
> Shock troops    10 cm     6+  +1      Lasguns     50 cm       1   5+
> 0 
> 
> Jungle Fighters 10 cm   None  +2      Lasguns     50 cm       15+       0
> 
> Rolls 3 dice in cc 
> in woods, infiltrate. 
> 
> Iron Guard      10 cm       None      0   Lasguns       50 cm     1   5+
> 0
> 
> Moral  2+ 
> 
> Ice Warriors    10 cm     None        0     Lasguns       50 cm     1   5+
> 0 
> 
> Reroll 1 in CC moral 3+, vs orks 
> 
> Desert Raiders  10cm    None      0   Lasguns       50 cm     1   5+
> 0
> 
> Special firing 
> rules 
> 
> Company Cards 
> Name    Contents  Break Point     Morale      Victory Points      Cost
> 
> Infantry                            
> 
> Shock troops    3 Platoons (10 Tactical stands per platoon) 
> 1 Company HQ (2 HQ stands, Rhino)       17     4       7        700 
> 
> Jungle fighters3 Platoons (10 Tactical stands per platoon) 
> 1 Company HQ (2 HQ stands, Rhino)       17        4     7   700
> 
> Iron Guard      3 Platoons (10 Tactical stands per platoon) 
> 1 Company HQ (2 HQ stands, Rhino)       17        2     7   700
> 
> Ice Warriors    3 Platoons (10 Tactical stands per platoon) 
> 1 Company HQ (2 HQ stands, Rhino)       17        4(3)  7       700
> 
> Desert Raiders  3 Platoons (10 Tactical stands per platoon) 
> 1 Company HQ (2 HQ stands, Rhino)       17        4     8   750
> 
> Infantry                            
> 
> Shock troops    10 Tactical stands        5     4   3     250
> 
> Jungle Fighters10 Tactical stands       54        3     250
> 
> Iron Guard      10 Tactical stands  5       23        250
> 
> Ice Warriors    10 Tactical stands        5     4   3     250
> 
> Desert Raiders  10 Tactical stands      5   4     3   300 
> 
> Any comments? 
> 
> Nils 
> 
> 
> 
> 
> > -----Original Message----- 
> > From:nils.saugen_at_... [SMTP:nils.saugen@...] 
> > Sent:5. juni 2000 12:25 
> > To:   netepic_at_egroups.com 
> > Subject:      RE: [NetEpic ML] imperial guard questions 
> > 
> > I postet rules for the Tallarns, Catachans, Mordians, Valhallans and 
> > cadians 
> > some months ago! 
> > 
> > Nils 
> > 
> > > -----Original Message----- 
> > > From:       eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> 
> > > Sent:       5. juni 2000 12:08 
> > > To:'netepic_at_egroups.com' 
> > > Subject:    RE: [NetEpic ML] imperial guard questions 
> > > 
> > > White Dwarf published special rules for Catachans. They had +1D in
> close 
> > > combat in woods. 
> > > 
> > > Eivind 
> > > 
> > > -----Original Message----- 
> > > From: Carsten Schuett [ < <mailto:bonesucker69_at_...>>] 
> > > Sent: 4. juni 2000 18:54 
> > > To: netepic_at_egroups.com 
> > > Subject: Re: [NetEpic ML] imperial guard questions 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > 
> > > >Grettings 
> > > > 
> > > >1. has anyone ever considered stats or rules to distingish types of 
> > > >imperial guard infantry. like catchan jungle fighters, ice warriors
> of 
> > > >valhala, and standard imp. guard troopers. 
> > > 
> > > hi 
> > > 
> > > we used catachans with some house rules. 
> > > catachans recieve an extra cover bonus when in woods. units firing at 
> > > catachans in woods suffer an additional to hit modifier of -1. 
> > > we also gave them a CAF of +1. 
> > > 
> > > we fielded catachans as support cards of 10 stands at a cost of 300
> pts. 
> > > one 
> > > HQ is included (got a CAF of +2). morale of 3, vic pts 3, 
> > > break point 5. 
> > > 
> > > they did quite well 
> > > 
> > > carsten 
> > > 
> > >
> ________________________________________________________________________ 
> > 
> > > Get Your Private, Free E-mail from MSN Hotmail at 
> > < <http://www.hotmail.com>> 
> > > 
> > > 
> > > 
> > >
> ------------------------------------------------------------------------ 
> > 
> > > CLICK HERE***SPECIAL OFFER***$60 in FREE calls 
> > > ***SPECIAL OFFER***CLICK HERE 
> > > < <http://click.egroups.com/1/4127/5/_/7255/_/960130463/>> 
> > >
> ------------------------------------------------------------------------ 
> > 
> > > 
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com 
> > > 
> > >   _____  
> > > 
> > >  < <http://click.egroups.com/1/4098/5/_/7255/_/960199556/>> 
> > >  GO.com. Click to find what you're looking for 
> > > < <http://adimg.egroups.com/img/4098/5/_/7255/_/960199556/01>> 
> > >   _____  
> > > 
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com 
> > > 
> > 
> > ------------------------------------------------------------------------
> 
> > Best friends, most artistic, class clown Find 'em here: 
> > <http://click.egroups.com/1/4054/5/_/7255/_/960200772/> 
> > ------------------------------------------------------------------------
> 
> > 
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com 
> 
> ------------------------------------------------------------------------ 
> Failed tests, classes skipped, forgotten locker combinations. 
> Remember the good 'ol days 
> <http://click.egroups.com/1/4053/5/_/7255/_/960201578/> 
> ------------------------------------------------------------------------ 
> 
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com 
> 
>   _____  
> 
>  <http://click.egroups.com/1/4098/5/_/7255/_/960203901/>
>  GO.com. Click to find what you're looking for
> <http://adimg.egroups.com/img/4098/5/_/7255/_/960203901/01>
>   _____  
> 
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com 
> 
Received on Mon Jun 05 2000 - 11:43:22 UTC