RE: [NetEpic ML] Veteran HQs

From: eivind borgeteien <eivind.borgeteien_at_...>
Date: Fri, 18 Aug 2000 14:55:27 +0200

I have seen theese regiments before but I think we need some clarification.
Does theese abilities apply to tac infantry only?
How about point cost?

Eivind

-----Original Message-----
From: nils.saugen_at_... [mailto:nils.saugen_at_...]
Sent: Friday, August 18, 2000 9:31 AM
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Veteran HQs


Hi Albert

Special regiments are now uploaded to the vault! For Roughrider veterans I
would suggest attilan roughriders -1 to hit when charging!

Nils

> -----Original Message-----
> From: Albert Farr� Benet [SMTP:cibernyam_at_...]
> Sent: 17. august 2000 18:22
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Veteran HQs
>
> >
> >On IG and SM Vets:
> >To design what a IG vet should be like, we can NOT just take the stats
> from
> >a SM vet and transfer it. It is a distinct difference between a SM and an
>
> >IG
> >soldier. A SM is a geneticaly improved human, if he is wounded he has a
> >much
> >better chance of survival and be back in service to the next battle than
> >any
> >IG soldier. The SM rules even states that a SM is capable of living for
> >several hundred years unless he is killed in battle.
> >
>
> You are right. A SM may need 50 years to become a veteran, because he has
> battle training and has been growed to fight. The only way to improve his
> stats is through years of fighting. But be aware that he is rising from a
> +2
> CAF to +4 or even to a terminator armour.
> The point is that IG tacts have 0 CAF and morale 4. They are not good
> soldiers, they are only individuals with a lasgun, perhaps they have been
> trained for some time, but it may be that they are absolutely green. I
> think
> they would get a veteran status (not a elite one) after three or four
> battles fighting hard. Of course, there are BIG casualties, but they are
> cannon fodder.
>
> >On this background it is fair to say that for a SM to get veteran status
> >and
> >be transferred to the 1st company he would have to be in service for say
> 50
> >to 100 years, either way much longer than a regular IG would survive on
> the
> >battlegrounds. This means that to give IG vets both +1 CAF, +1 moral and
>
> >be
> >capable of being outside the chain of command is FAR to much.
> >
>
> Well, let me tell you something about history. During Spanish civil war
> (1936-39) there were very few regular units, the most of them were people
> from the countryside or the suburbs of major cities. After the war, the
> most
> of the losing forces (the republican side) were used to use any kind of
> gun,
> from any nationality, even the enemy ones. The winning forces (the fascist
>
> side) also had this characteristic. Some of the winning forces were sent
> to
> help Germany on the Russian front. They were called "the blue division".
> Well, this division fought for some months until the fall of the Reich.
> They
> were veterans of Spanish Civil war, most of them had less than two years
> of
> fighting experience. BUT they were used as frontline fighters because of
> their veterany and ability to fight even when isolated from the General
> HQ.
>
> Sorry for this long story, but what I'm trying to say is that veteran
> companies are not so difficult to find. They appear after some months or a
>
> couple of years in warzone. The most valuable fact about them is their
> ability to withstand difficult conditions even when deep into the enemy
> zone
> AND their capability to use different weaponary.
>
> How would I design them for IG?
> Well I agree with all who have said that it could lead to cheesy games.
> But
> only in part. If I field a lot of veteran Companies, i'll find myself with
>
> small numbers. And IG are different from SM not for their quality BUT for
> their speed and SM ability to strike surgically deep in the enemy
> territory.
> I won't be so stupid to field a IG army that has fewer stands tha ny
> opponent.
>
> So, OK, let it be a Special Card. Let's call it Veteran Honours (it
> doesn't
> sound so bad). Let it cost 50% extra to the company cost. It would add +1
> to
> CAF, +1 to morale rolls and be inmune to the loss of Regimental HQ, but
> needing the chain of command from his company HQ.
> Another possibility would be to use the same rules as for bikes and Rough
> Riders
>
> So for a tact. company to become veteran it would cost 900 points (more
> than
> a SM Battle company). You get 30 stands with CAF +1, morale 3 and capable
> of
> taking their own decisions if the regimental Leviathan gets fried (all
> other
> stats remain the same).
>
> >The best thing, I think, is to bury the idea of IG vets, and rather go
> for
> >the special regiments Nils suggested some time ago. They are actualle
> quite
> >interesting and ads a good amount of flavour to the otherwise somewhat
> gray
> >an boring IG inf! That way we also stay more in line with WH 40K.
>
> I still haven't seen these regiments, WOULD anyone mind posting them or
> telling me were I can find them?
>
> >(Sorry Albert, just my POW...)
>
> Don't apologise, anyone has the right to express his opinion, even if
> others
> dislike what he says. Anyway, thank you for your comments, I'm happy to
> see
> that people have diferent opinions, and discuss them. This is the way to
> improve the game.
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Received on Fri Aug 18 2000 - 12:55:27 UTC

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