RE: [NetEpic ML] Veteran HQs

From: eivind borgeteien <eivind.borgeteien_at_...>
Date: Fri, 18 Aug 2000 15:27:33 +0200

Either way I think we might be at a crossroad here. We can either go for the
special regiments, or some kind of veteran IGs. I think that to implement
both set of rules is to much. Then the next thing would be to make Special
Regiment Veterans an if we do that the IG soldier would be to close up to a
Space Marine.

I'd say that if we should do anything with the IG inf we should stay in line
with the original fluff and go for the Special Regiments.

Any opinions?

Eivind

-----Original Message-----
From: nils.saugen_at_seb.se [mailto:nils.saugen_at_...]
Sent: Friday, August 18, 2000 2:59 PM
To: netepic_at_egroups.com
Subject: RE: [NetEpic ML] Veteran HQs


Hi,

Originally they were intended to be Tactical/Assault/Support IG infantry
company and support cards,+ 150 points for the company card, and +50 for the
detachment card. In light of the current discussion I think that they would
do nicely as support/special card only.... Whether they should be limited to
Tactiacals or if we could include support and assault as well, is a matter
of opnion. I say, keep it simple and limit them to Tactical support cards,
cost 250 points, and max one per company card!

Nils

> -----Original Message-----
> From: eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> Sent: 18. august 2000 14:55
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Veteran HQs
>
> I have seen theese regiments before but I think we need some
> clarification.
> Does theese abilities apply to tac infantry only?
> How about point cost?
>
> Eivind
>
> -----Original Message-----
> From: nils.saugen_at_... [mailto:nils.saugen_at_...]
> Sent: Friday, August 18, 2000 9:31 AM
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Veteran HQs
>
>
> Hi Albert
>
> Special regiments are now uploaded to the vault! For Roughrider veterans I
> would suggest attilan roughriders -1 to hit when charging!
>
> Nils
>
> > -----Original Message-----
> > From: Albert Farr� Benet [SMTP:cibernyam_at_...]
> > Sent: 17. august 2000 18:22
> > To: netepic_at_egroups.com
> > Subject: RE: [NetEpic ML] Veteran HQs
> >
> > >
> > >On IG and SM Vets:
> > >To design what a IG vet should be like, we can NOT just take the stats
> > from
> > >a SM vet and transfer it. It is a distinct difference between a SM and
> an
> >
> > >IG
> > >soldier. A SM is a geneticaly improved human, if he is wounded he has a
>
> > >much
> > >better chance of survival and be back in service to the next battle
> than
> > >any
> > >IG soldier. The SM rules even states that a SM is capable of living for
> > >several hundred years unless he is killed in battle.
> > >
> >
> > You are right. A SM may need 50 years to become a veteran, because he
> has
> > battle training and has been growed to fight. The only way to improve
> his
> > stats is through years of fighting. But be aware that he is rising from
> a
> > +2
> > CAF to +4 or even to a terminator armour.
> > The point is that IG tacts have 0 CAF and morale 4. They are not good
> > soldiers, they are only individuals with a lasgun, perhaps they have
> been
> > trained for some time, but it may be that they are absolutely green. I
> > think
> > they would get a veteran status (not a elite one) after three or four
> > battles fighting hard. Of course, there are BIG casualties, but they are
>
> > cannon fodder.
> >
> > >On this background it is fair to say that for a SM to get veteran
> status
> > >and
> > >be transferred to the 1st company he would have to be in service for
> say
> > 50
> > >to 100 years, either way much longer than a regular IG would survive on
> > the
> > >battlegrounds. This means that to give IG vets both +1 CAF, +1 moral
> and
> >
> > >be
> > >capable of being outside the chain of command is FAR to much.
> > >
> >
> > Well, let me tell you something about history. During Spanish civil war
> > (1936-39) there were very few regular units, the most of them were
> people
> > from the countryside or the suburbs of major cities. After the war, the
> > most
> > of the losing forces (the republican side) were used to use any kind of
> > gun,
> > from any nationality, even the enemy ones. The winning forces (the
> fascist
> >
> > side) also had this characteristic. Some of the winning forces were sent
> > to
> > help Germany on the Russian front. They were called "the blue division".
>
> > Well, this division fought for some months until the fall of the Reich.
> > They
> > were veterans of Spanish Civil war, most of them had less than two years
> > of
> > fighting experience. BUT they were used as frontline fighters because of
>
> > their veterany and ability to fight even when isolated from the General
> > HQ.
> >
> > Sorry for this long story, but what I'm trying to say is that veteran
> > companies are not so difficult to find. They appear after some months or
> a
> >
> > couple of years in warzone. The most valuable fact about them is their
> > ability to withstand difficult conditions even when deep into the enemy
> > zone
> > AND their capability to use different weaponary.
> >
> > How would I design them for IG?
> > Well I agree with all who have said that it could lead to cheesy games.
> > But
> > only in part. If I field a lot of veteran Companies, i'll find myself
> with
> >
> > small numbers. And IG are different from SM not for their quality BUT
> for
> > their speed and SM ability to strike surgically deep in the enemy
> > territory.
> > I won't be so stupid to field a IG army that has fewer stands tha ny
> > opponent.
> >
> > So, OK, let it be a Special Card. Let's call it Veteran Honours (it
> > doesn't
> > sound so bad). Let it cost 50% extra to the company cost. It would add
> +1
> > to
> > CAF, +1 to morale rolls and be inmune to the loss of Regimental HQ, but
> > needing the chain of command from his company HQ.
> > Another possibility would be to use the same rules as for bikes and
> Rough
> > Riders
> >
> > So for a tact. company to become veteran it would cost 900 points (more
> > than
> > a SM Battle company). You get 30 stands with CAF +1, morale 3 and
> capable
> > of
> > taking their own decisions if the regimental Leviathan gets fried (all
> > other
> > stats remain the same).
> >
> > >The best thing, I think, is to bury the idea of IG vets, and rather go
> > for
> > >the special regiments Nils suggested some time ago. They are actualle
> > quite
> > >interesting and ads a good amount of flavour to the otherwise somewhat
> > gray
> > >an boring IG inf! That way we also stay more in line with WH 40K.
> >
> > I still haven't seen these regiments, WOULD anyone mind posting them or
> > telling me were I can find them?
> >
> > >(Sorry Albert, just my POW...)
> >
> > Don't apologise, anyone has the right to express his opinion, even if
> > others
> > dislike what he says. Anyway, thank you for your comments, I'm happy to
> > see
> > that people have diferent opinions, and discuss them. This is the way to
>
> > improve the game.
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> >
> >
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Received on Fri Aug 18 2000 - 13:27:33 UTC

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