Re: Veteran HQs

From: Jim Barr <jimebarr_at_...>
Date: Fri, 18 Aug 2000 21:00:14 -0000

--- In netepic_at_egroups.com, "Thomas Wildman" <tnrw00_at_p...> wrote:
> In 40K, IG vets are given upgrades per squad, not per army. How
about
> allowing upgrades for individual detachments based on the size of
the
> army(ie. pts) or on the number of companies. These would be
similar to ork
> mekboy upgrades, applied to single detachments of infantry (or maybe
> tanks?). This would even allow for Catachans and other special
planet
> regiments.
> Tom

That could be interesting...
Maybe do it with sort of random cards, like the ork and chaos cards,
applied to one detachment or in some cases CO's (Commissars, Company
HQ's). Would represent the hodge-podge feel of IG well. Perhaps,
for every X pts per side, IG player can spend Y points on
upgrades...say, every 1000pts can spend 50pts to get a card. Some
examples:

Veteran Detachment: Experienced, cool under fire. Morale one better
than normal.

Hive World Troopers: +1 CAF in Buildings/Ruins, Ruins count as +2
cover instead of +1.

Jungle/Death World Troopers: +1 CAF in Woods/Jungles, Woods/Jungles
count as +2 cover instead of +1.

Advance Guard: Detachment can "infiltrate" at start of game up to
charge distance, but no more than 30cm past normal start line.

Unrealized Psykers: Detachment has Psychic Save of 6+ . If army has
Inquisitors, MUST be used on an Inquisitor, improving his Psychic
Save by one. (Inquisitors would have rooted rogue psykers out).

Crack Tank Gunners: Play on vehicle detachment - one weapon/tank hits
at one better than normal - same weapon for each vehicle, for
convenience.

Some thoughts...

Jim
Received on Fri Aug 18 2000 - 21:00:14 UTC

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