Re: [NetEpic ML] Iron Warrior votes (LONG):Vote

From: dardman <dardman_at_...>
Date: Mon, 4 Sep 2000 08:59:58 -0400

Iron Warrior special ability: (Pick one or more))
A: All stands start in foxholes (as trenches but each segment covers only
one stand)
B: Stands are dug in automatically when assuming first fire orders
C: Each Iron Warrior company get a free trench card
D: Each Iron warrior company get a free razorwire card
E: C and D
F: Iron Warriors get a +1 assault bonus when assaulting buildigns, trenches
etc.
G: As F but increased to +2 for veterans
H: Iron Warriors can ignore razorwire when moving
I: Iron Warriors get an assault bonus near objectives (15 cm. or so)
My vote: (F)

Terminators:
A: Terminators are designed for close assault in dense terrain and should be
available
B: Termi-armor is too heavy and would bog down / slow down an assault. Thus
not used by Iron Warriors
My vote: (A) use close assault terminators

Heavy weapon infantry: (Please make notes of availability too (company,
support or?))
A: Regular (Not veteran) Warrior stands have range of 75 cm. (keep other
stats as normal)
B: New unit (Havocs?) with stats equivalent to marine devastators
C: No heavy wepaon infantry
My vote: (B) create Havoc support cards
Dreadnoughts: (Pick as many as you like)

A: Iron Warriors may buy marine dreadnoughts
B: Improve existing chaos dreadnought
C: Iron Warriors may buy dreadnought-only companies
D: Iron Warrior infantry companies include a dreadnought detachment
E: Each company get a dreadnought detachment as a free card
My vote: (A)

Field artillery:
A: Should Iron Warriors have access to heavy artillery like the imperial
bombard? If so, should this be self-propelled or a slow field gun?
B: All Iron Warrior artillery starts the game dug-in ??
My vote: (C) whirlwinds, mole mortars and thudd guns as artillery

Tanks and other units: (Please make any relevant statements about
availability, modifications etc.)
Rhino (yes)
Predator (yes)
Land raider (change this and add 2 hellhound tank turrets--1 for each las
cannon and use the template--ignores cover mods, TSM -1, THR 4+)
Vindicator (yes)
Thunderhawk gunship (allow as a special card only)
Bikes (yes )
Gorgon type vehicle for mine clearance (this is a good add on to the army
to help field companies but also use the rhinos as transports as well)
Land raider modified for trench crossing (not necessary)
Predator with flamers instead of lascannon (not necessary, see my
modified land raider)
Sabre (yes)
Flamer infantry (add these guys)
Chaos recruits (these guys should be able o join any chaos army they
follow without restricitons)
Veterans (yes)
Scouts (marine style) (yes)
Assault engineers (for clearing wire, mines etc.) (yes)
Drop pods (NO!!!!!!)
AA guns?? (yes)

What should lead a company? My suggestion is a chaos champion which we
already have stats for.
My suggestion: A space marine hq with some enhance abilities, ie; fixed 6+
save THR 4+. They must be tougher than a standard space marine hq.

Should Iron Warriors be allowed to take generic minion cards as well?
(cultists, beastmen etc.)
My answer: Yes

Should they be allowed to pick specific minion cards too (propably a maximum
of one card) or only generic??
My answer: No

I hope this helps.
Darius




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Received on Mon Sep 04 2000 - 12:59:58 UTC

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