Re: [NetEpic ML] Epic WW 2 infantry stuff

From: <deaconblue3_at_...>
Date: Tue, 5 Sep 2000 15:24:52 -0400

Units having different stats for different targets (anti-infantry /
anti-personnel) to reflect that certain units and vehicles are better
suited
to certain targets.

-->I would like to see armor values and saves combined in a way.
Example: A US infantry unit attacks a PZ-IV platoon. The infantry would
have to hit, then penetrate the armor to do damage. Let's say the PZ-IV
has an armor value of 6, and the infantry, not equipped for anti-tank,
has a modifier of -3 to penetrate. This would mean that the infantry
would need to roll a 9+ to do damage to the PZ-IV's (assuming a d10 based
system). This can be applied to any and all units covered.

Josh R

Minister for General Mayhem
"Don't let the bastards grind you down." Gen. Joseph Stilwell
Received on Tue Sep 05 2000 - 19:24:52 UTC

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