Re: [NetEpic ML] Imperator troops, save vs Squat rad bomb

From: warprat <warprat_at_...>
Date: Fri, 15 Sep 2000 00:57:36 -0700

Hi All!

This debate has been interesting, a bit heated, but interesting.

I'd like to discuss a couple issues.



1) quester has a valid question. How do we treat units firing out from
defensive positions, gunports and such?

Let's forget about the Imperator for a moment, and examine the good ol'
Capitol Imperalis. Area affect weapons, and weapons with cover mods.
would also affect these troops.

How about all manner of fortifications? Same thing. If we apply one
rule to one unit, we must do the same for all.

My own opinion is that troops that can fire out, must also be able to be
fired at. Direct fire, Explosives, you name it, I think the building
mod. of -2 should apply.

Sure, the fastest route to destroying troops in a Capitol Imperialis is
to just blow the damm thing up. But, you could also target the troops
themselves. A bit of a waste of time, if you ask me, but you could do
it.



2) Hellreich also has a good point. If we give units in fortifications
a 4+ saving throw, we must do the same for the Imperator, Capitol
Imperialis, etc.

Why do units in fortifications get a 4+ saving throw? Isn't the really
good saving throw, and cover modifier enough? It seems to me, that
giving a 4+ save to any infantry, anywhere, is excessive. Especially
when most infantry doesn't even get a save, normally.



3) The Bail Out rule should just apply to normal troop transport
vehicles. Not to Supers and above.


What does everyone else think?

Warprat ;)






Peter Ramos wrote:
>
>
>

>
> Hi!
>
> First lets all calm down.
>
> I understand the concerns that making rules for one case could and can
> affect teh rules for everything else. What is unfortunate is that The
> Imperator is by its virtue an exception to the rule. While vehicles
> protect their occupant and the rules state only the vehicle is
> targeted and when destroyed the bail out rules apply, the same is not
> so for the Imperator. This titan is a strange meld rules wise of
> vehicle rules and buildings/fortification rules. It offers the ability
> to fire out of it, unlike vehicles, but undoubtably offers protection
> to the boarded troops.
>
> The Imperator has to be dealt with by sections. Its legs also dubbed
> bastions for all intent and purpose ARE in fact buildings. Troops
> there can shoot out, are protected by shields but are vulnerable to
> enemy fire, remember they can also assault the leg bastions just like
> they were buildings. So if the titan is unshielded troops in these
> locations ARE vulnerable to barrage weapons that ignore cover, note
> this is a VERY narrow vulnerability since not that many weapons are
> capable of this. Not direct fire weapons work because the fireholes
> are to small to be targetted effectively. Fire and barrages that
> ignore cover however are another matter. Remember that the leg armor
> is to shield the troops more than the titan itself.
>
> The upper realms of the Imperator are sealed and not accessible to the
> outside, you can fire from there nor befired upon by any means, theres
> no fireholes here where flames and radiation can get in, so unless a
> location is breached they troops inside are safe as long as the
> Imperator is intact.
>
> In summary its NOT a strait answer one rule for all the titan, it must
> be done in parts and different standards applied to each part. It may
> be cumbersome true, but a sweeping generalization either way is not a
> fair gauge either. I am inclined to accept this since the Imperator is
> the only such unit with these "mixed" rules.
>
> Peter
>
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Received on Fri Sep 15 2000 - 07:57:36 UTC

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