Re: [NetEpic ML] the wimpy rad bomb

From: quester <quester666_at_...>
Date: Sun, 17 Sep 2000 14:26:36 -0700 (PDT)

 

  Peter Ramos <primarch_at_...> wrote:











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Hi!
 
The rules are as Hellreich describes, fortresses have a save of 2+ on 2d6, you shoot at troops within at a -2 penalty to hit and if hit they get a save of 4+ to avoid damage due to the fortresses protection.
 
In the Imperator as it stands if it is unshielded the rad-bomb would hit on a 3+ and the troops hit in the bastion would be removed. The fortress rules do not apply to the Imperator. They do not need to because you cant fire at troops in the bastion anyway only close combat them.
 
The only thing that needs clearing is that weapons that ignore cover can affect troops in the bastion IF unshielded.
OK peter

the rad bomb, and flamer weapons and there are 4 stands that are hitable with the bastions 3+ 2D6 armor save is that right leave the forts rules out of it

this works for me i ve no problem with this


 
 
Peter
 
but the Imp. titans armor gives all its insides(troops included) and the bastions have a 3+ 2d6 save at lest a 4+2d6 save

you have to remember its not a building in any way kind of looks like one only, try to move a building like a titan moves even a fort and you have a pile of junk


Do you have the same rules I have I'm sure you do the fortifiaction rules say the complex has a save throw of 2+ on 2D6 as opposed to the 4+ of normal building. All stands that are depolyed or in a strong hold, (bunker has same rule) addition to the -2 to hit mod they have in normal building, get a save of 4+. This save is not cummulative, but if the stand has a better save value it may be used instead. Funny you should say that I am all wet just put the cover on my pool LOL :-). You are the one who's not reading all the rules.

sorry bud


now you want to change their 2D6 save your all wet

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Received on Sun Sep 17 2000 - 21:26:36 UTC

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