Teleporting units
----- Original Message -----
From: eivind borgeteien
To: 'netepic_at_egroups.com'
Sent: Monday, September 25, 2000 8:40 AM
Subject: RE: [NetEpic ML] Teleporting units
My Groups | netepic Main Page
OK.
Not quite unreasonable, but I have some further questions:
As I understand it, teleported units can either get Advance orders to stand still & shoot in the advance fire segment, or they can can be given Charge orders to engage in close combat. They can not be given First Fire orders. Am I right?
HUmm not sure about this don't use them that much, but looking at the rules don't say they can get orders when teloporting. By the way its written in the rules they just teloport then move as normal next turn. Thats why I never take them LOL :-).
When do you place orders for them, is it before or after they have been teleported to the battleground?
By the rules I'd say next turn
Eivind
-----Original Message-----
From: hellreich [mailto:hellreich_at_...]
Sent: 25. september 2000 14:25
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] Teleporting units
----- Original Message -----
From: eivind borgeteien
To: Netepic (E-mail)
Sent: Monday, September 25, 2000 6:53 AM
Subject: [NetEpic ML] Teleporting units
Hi!
How does the teleportability realy work?
The rules states that you first place one Grey Knight, roll for scatter, then place the others within unit coherency. Is that within coherency of the first Grey Knight, or is it enough that they are within coherency of each other? (In the first case I am afraid the troopers wil be sitting ducks, but I haven't really tried it yet.)
!!!!! They must be placed within 6cm of the first Model, yes when they first jump in they are sitting ducks.
The Slann Knights who warpjumps into CC infilct a suprisepenalty of -1 CAF on the subject they engage. Shouldn't this also be the case on other teleporting units?
!!!!!! No! others are only troop size, and Chaos by now, would somewhat expect to see these guys. the Slann are huge Knights pretty shocking for somthing this size to just pop up infront of you. Plus the Slann have jumping down to a sience at short distance. Others always scatter and can't charge right in, only if rolls are lucky can you land in close combat.
Eivind
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Received on Mon Sep 25 2000 - 12:49:49 UTC