Re: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one time only mistake...)

From: warprat <warprat_at_...>
Date: Thu, 05 Oct 2000 00:11:44 -0700

Hi Rune,


Drop Pods, yeeecch!


I deal with Drop Pods in the following way:

1) I try not to let them paralyse me.
2) I put some of my forces on FF, especialy those with modifiers. But
never more than 1/2 of my forces.
3) I put some fast attack units in reserve. Either T-Hawks, or Bike
type units.
4) While the Pods drop, I hit them with FF units that will not have LOS.
5) After the Pods open, I hit the infantry with LOS FF units.
6) I charge the unopened Pods. (That really scares them!)
7) Then I exchange Advance fire.


These tactics have helped to dampen my opponents enthusiasm for dropping
Pods in my back lines. My first game against Pods lasted all of one
turn. ;) I do much better now. Although I'm sure I have MORE to learn!


Better luck next time!

Warprat ;)





Karlsen Rune wrote:
>
> Hola!
>
> The battle between Slann and SM did go rather poorly for the
> Slann this time. My main mistake, as Eivind pointed out, was
> to use up all my FF on the pods as they dropped (I've never
> fought against drop pods before..). In the aftermath, i have
> to say that the Necrons seem well balanced now, and the gravguards
> as well. I think what peeves the "non-Slann" players of my group,
> are the mechs. The problem, as i see it, is that they havn't tried
> to take them out with firepower after the shield was modified.
> They used to fail to take them out when shooting at them before,
> so now they try to take them out in CC in stead. They aren't that
> tough to take out anymore, you simply need to take some units with
> good enough range and tsm, and put them on FF...
>
> Rune
>
> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 5. oktober 2000 03:27
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] RE: [Net Epic ML] Slann defeated! (By a one time
> only mistake...)
>
> Hi!
>
> Cool, looks like a lot of fun. One word of advice NEVER drop your pods in
> any turn but the first unless you have preplanned to occupy any first fire
> units. It worked out for you in the end, but it could have ending the other
> way too.
>
> I am not clear on exactly how the slann need fixing, it seems what
> transpired was tactics related not unit related. The testing on the end of
> Ed and others has been okay, I'd try another couple of things with varied
> troops to see how it goes.
>
> By the way I don't know why you say your marine force is cheesy, I have seen
> far worse. Actually I'd say your force is pretty standard for what you
> planned to do.
>
> Thanks for the feedback on the termies and teleportation I suspected it
> would be no big deal since unless orchestrated properly they could easily be
> cut off isolated and cut to pieces (as it happened it seemed).
>
> Please report more of your battles its always fun to here about them!
>
> Peter
>
> It is now 21 30 local time in Norway, and we have just finished off
> our first game where Slann was defeated. I have also uploaded a map
> made in powerpoint to the vault. To get it, use this link.
>
> http://www.egroups.com/files/netepic/map%2Eppt
>
> Here are the main events:
>
> FORCES: (3000 points)
> Space Marines:(Yours truly...)
> 1 assault company in 3 T-hawks
> 1 veteran company in drop pods
> 1 teleported CA terminatordetachment
> 1 detachment of marauder FB
> 2 detachments of bikes
>
> Slann:(Rune)
> 1 Gravguard company
> 1 Necron raider cube
> 1 Frog medium mech pod
> 1 nemesis mbt detachment
>
> THE BATTLEBOARD:(Described left to right)
> Setupside 1: A city, a forrest, a city, then another forrest
>
> Middle area: A forrest with a river running out of it into a pond
> surrounded some ruins. A is bridge is crossing the river. Some more
> ruins, then a hilltop.
>
> Setupside 2: A hilltop, a forrest, then another hilltop.
>
> Rune got to choose side, and not suprisingly, he chose setupside 1.
>
> SETUP
> Space marines:
> I put all my flyers in the middle of my setupzone, as close to the
> setupline as possible. One bike det. behind the forrest in the middle
> joined by the assault-companys captain, and one bikedet behind the
> hilltop on the right side.
>
> Slann:(left to right)
> Nemesis MBT in the left city joined by a gravguard det. 3 frogs and
> a necron detachment between the city and the forrest, a necrondet. in
> the forrest, 3 frogs and a necrondet. between the forrest and the
> other city, a vanguardfrog and a gravguarddet in this city, then
> finally a gravguard in the forrest to the extreeme right.
>
> TURN 1:
> I decided not to bring in my droppods this turn.
>
> Slann moved his leftmost necrons to the outskirt of the forrest to
> claim the objective in the ruin ahead. He also moved his
> gravguarddet. on his extreeme right up to an objective point in the
> ruin below the hilltop. The vanguard moved up to the forrest on the
> left. All other units remainded still on FF, and gunned down all of
> my flyers during the turn! (NOTE: We dont use snapfire but have our
> own rules regarding flyers. Nils posted them a while ago.)
>
> I moved my T-hawks over the forrest and unleashed my assault troopers
> on the necrons there, outnumbered them, and broke the unit. (We have
> as a houserule that troopers with jumppacks can paradrop out of the
> transporting flyer) The terminators also teleported into the forrest
> and engaged the necrons. Unfortunately theese where all on FF so two
> termies never saw CC. The other two did their job quite well though.
>
> I moved one bikedet behind the forrest in the middlearea, claiming
> the objective point there. The other bikedet moved ahead to a
> reserveposition behind a ruin on the right side. The assault
> commander claimed an objectivepoint in one of the ruins by the pond.
>
> TURN 2
> This turn I brought in my droppods, trying to land on the frogs and
> necrons between the forrest and the right city. Slann had most of his
> units on FF so only FOUR of the SIXTEEN pods made it to the ground!
> This however, where Slanns biggest mistake as it left his frogs open
> for my few, but still remaining assaultmarines, witch now could go
> into CC without having to worry about being gunned down. Needless to
> say they broke the frogcompany.
>
> My two still-alive-and-kicking termies where chopped to pieces by the
> remaining necrons, not having the brains to flee once broken.
>
> The vanguard on the left moved into the forrest and captured the
> objectivepoint from me.
>
> Now when all of slanns units had used their firepower in the
> beginning of the movementphase, my bikes and commander could mop up
> another five objectivepoints without having to worry about being shot
> to pieces.
>
> This gave me a total of 6 objectivepoints, and Slann 2, securing my
> victory 47 to 31.
>
> AFTERMATH:
> Teleporting terminators:
> As I expected, theese where VP-giveaways. At least they are not as
> cheesy as some people feared. I think they add some flavor to the
> game though, and I will definetly use them again to see how they fare.
>
> Slann forces:
> Now this is a predicament, they lost bigtime but I still think they
> need some finetuning to be properly balanced. After all, this was the
> most "cheesy" SM force I have ever fielded.
>
> I put together only the best of the best and used the rules,
> houserules and units to the very best of its abilities and my
> advantage. I did no tactical mistakes (Quite unusual!)It all went
> according to my plan, making Slann sit tight and shoot so I could mop
> up the objective points.
>
> With all this in place, only one thing made Slann loose the battle,
> he wasted all to much firepower on the incomming pods. When the
> movementphase was over he had no units at all to fire. This is a
> mistake I know Rune wont do again! He should not had used his frogs
> at the pods, but waited until FF Phase to take down the marines
> disembarking on advanceorders. Then they would have been much easier
> targets.
>
> If he also had holded the nemesis MBTs and/or the frogs on his left
> flank my bikes could not take two objective points without being
> shot to pieces on the open ground. With the frogs still able to
> shoot, I would definately thougt twice about charging them!
>
> So in conclusion, I would say that in order to be properly ballanced,
> all the Slann units used in this battle needs to be reduced in ways
> of number of attacks, and/or roll to hit. It was a one-time-mistake
> that made Slann loose today, and quite frankly, I cant play any
> better than I played today, and SM cant field any better units than
> those used today.
>
> Eivind
>
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Received on Thu Oct 05 2000 - 07:11:44 UTC

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