Re: Slann defeated! (By a one time only mistake...)

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Thu, 05 Oct 2000 12:56:25 -0000

Hi!

Glad you liked my battlereport, and I apreciate the feedback given us.

First of all, to say my SM force was cheesy was bad wording from my
part. What I meant was that this army was the one with the best
chance of beating slann in my gaming group If this army could not
beat slann, no other army in my group would either.

This is what it is all about for my part, is it possible for any army
in my gaming group to beat slann? I think not. As it turned out, I
won, but only because of Runes mistake. If we play this game once
more I will loose.

Im not out to force any changes upon the rest of you, but to get a
most possible ballanced Slann army for my gaming group. If the slann
army works for you, it fine, but it dos not quite work for us yet.

If the slann forces works fine for the rest of you it is time for us
to take the discussion out of the netepic group and do it in private
until we get rules that works in our group. Then we can let you all
know how we are doing.

Eivind



--- In netepic_at_egroups.com, "dardman" <dardman_at_n...> wrote:
> Warprat,
> We have play tested the Slann for close to a year now. When we
first started
> they were total cheese and the other player thought they were
great. But
> everyone pointed out the cheesey parts of the army and we set to
fix them.
> The Slann shields were the first things to go and then the mantis
missile
> barrages that could only be fired every other turn and then the
raising of
> points of units.
> If you look at the Slann, they have a wide field of units ranging
from
> infantry to flyers. It depends how you set up your army. The key is
not to
> over do it with the firepower because the Slann need fodder to help
take
> objectives. The mech are great for firepower and if you take a
magus they
> can be even more deadly and be in the enemy's face quickly,
especially if
> you decided to take those long warp jumps (that is what the tadpole
mechs
> are for).
> Playing against them means being able to take a decently balanced
army of
> firepower and fodder.
> Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz
in
> quick.
> Space Marine--make sure you have firepower (land raider company or
> devastator company) with some speed and a titan if possible (he
draws a lot
> of fire).
> Squats-Praetorians, Guild bike brotherhoods and thunderers.
> IG--super heavives, levaithan, titan and a lot of fodder (rough
riders,
> beastmen and bikes).
> Now when we play we don't use flyers because the rules are still a
little
> shakey and we don't have any flyers. So our games are land based
tactics. I
> think the flyers would add a different dimension.
> Hope that helps.
> Darius
>
>
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Received on Thu Oct 05 2000 - 12:56:25 UTC

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